OpenGL extension NV.texture_shader2
This module customises the behaviour of the
OpenGL.raw.GL.NV.texture_shader2 to provide a more
Overview (from the spec)
This extension extends the NV_texture_shader functionality to
support texture shader operations for 3D textures.
See the NV_texture_shader extension for information about the
texture shader operational model.
The two new texture shader operations are:
22. TEXTURE_3D - Accesses a 3D texture via (s/q,t/q,r/q).
<dot product textures>
23. DOT_PRODUCT_TEXTURE_3D_NV - When preceded by two DOT_PRODUCT_NV
programs in the previous two texture shader stages, computes a
third similar dot product and composes the three dot products
into (s,t,r) texture coordinate set to access a 3D non-projective
The official definition of this extension is available here:
|EXTENSION_NAME = 'GL_NV_texture_shader2'|
GL_DOT_PRODUCT_TEXTURE_3D_NV = GL_DOT_PRODUCT_TEXTURE_3D_NV
__file__ = '/home/mcfletch/pylive/OpenGL/GL/NV/texture_shader2.pyc'
__name__ = 'OpenGL.GL.NV.texture_shader2'
__package__ = 'OpenGL.GL.NV'