OpenGL.GL.NV.texture_env_combine4 | index /home/mcfletch/pylive/OpenGL/GL/NV/texture_env_combine4.py |
OpenGL extension NV.texture_env_combine4
This module customises the behaviour of the
OpenGL.raw.GL.NV.texture_env_combine4 to provide a more
Python-friendly API
Overview (from the spec)
New texture environment function COMBINE4_NV allows programmable
texture combiner operations, including
ADD Arg0 * Arg1 + Arg2 * Arg3
ADD_SIGNED_EXT Arg0 * Arg1 + Arg2 * Arg3 - 0.5
where Arg0, Arg1, Arg2 and Arg3 are derived from
ZERO the value 0
PRIMARY_COLOR_EXT primary color of incoming fragment
TEXTURE texture color of corresponding texture unit
CONSTANT_EXT texture environment constant color
PREVIOUS_EXT result of previous texture environment; on
texture unit 0, this maps to PRIMARY_COLOR_EXT
TEXTURE<n>_ARB texture color of the <n>th texture unit
In addition, the result may be scaled by 1.0, 2.0 or 4.0.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/texture_env_combine4.txt
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EXTENSION_NAME = 'GL_NV_texture_env_combine4' GL_COMBINE4_NV = GL_COMBINE4_NV GL_OPERAND3_ALPHA_NV = GL_OPERAND3_ALPHA_NV GL_OPERAND3_RGB_NV = GL_OPERAND3_RGB_NV GL_SOURCE3_ALPHA_NV = GL_SOURCE3_ALPHA_NV GL_SOURCE3_RGB_NV = GL_SOURCE3_RGB_NV __file__ = '/home/mcfletch/pylive/OpenGL/GL/NV/texture_env_combine4.pyc' __name__ = 'OpenGL.GL.NV.texture_env_combine4' __package__ = 'OpenGL.GL.NV' |