OpenGL.GL.MESA.pack_invert | index /home/mcfletch/pylive/OpenGL/GL/MESA/pack_invert.py |
OpenGL extension MESA.pack_invert
This module customises the behaviour of the
OpenGL.raw.GL.MESA.pack_invert to provide a more
Python-friendly API
Overview (from the spec)
This extension adds a new pixel storage parameter to indicate that
images are to be packed in top-to-bottom order instead of OpenGL's
conventional bottom-to-top order. Only pixel packing can be
inverted (i.e. for glReadPixels, glGetTexImage, glGetConvolutionFilter,
etc).
Almost all known image file formats store images in top-to-bottom
order. As it is, OpenGL reads images from the frame buffer in
bottom-to-top order. Thus, images usually have to be inverted before
writing them to a file with image I/O libraries. This extension
allows images to be read such that inverting isn't needed.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/MESA/pack_invert.txt
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Data | ||
EXTENSION_NAME = 'GL_MESA_pack_invert' GL_PACK_INVERT_MESA = GL_PACK_INVERT_MESA __file__ = '/home/mcfletch/pylive/OpenGL/GL/MESA/pack_invert.pyc' __name__ = 'OpenGL.GL.MESA.pack_invert' __package__ = 'OpenGL.GL.MESA' |