OpenGL.GL.HP.texture_lighting | index /home/mcfletch/pylive/OpenGL/GL/HP/texture_lighting.py |
OpenGL extension HP.texture_lighting
This module customises the behaviour of the
OpenGL.raw.GL.HP.texture_lighting to provide a more
Python-friendly API
Overview (from the spec)
This extension defines a mechanism for applications to request
that color originating from specular lighting be added to
the fragment color _after_ texture application.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/HP/texture_lighting.txt
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Data | ||
EXTENSION_NAME = 'GL_HP_texture_lighting' GL_TEXTURE_LIGHTING_MODE_HP = GL_TEXTURE_LIGHTING_MODE_HP GL_TEXTURE_POST_SPECULAR_HP = GL_TEXTURE_POST_SPECULAR_HP GL_TEXTURE_PRE_SPECULAR_HP = GL_TEXTURE_PRE_SPECULAR_HP __file__ = '/home/mcfletch/pylive/OpenGL/GL/HP/texture_lighting.pyc' __name__ = 'OpenGL.GL.HP.texture_lighting' __package__ = 'OpenGL.GL.HP' |