OpenGL extension GREMEDY.frame_terminator
This module customises the behaviour of the
OpenGL.raw.GL.GREMEDY.frame_terminator to provide a more
Overview (from the spec)
This extension defines a mechanism that enables marking the end
of render frames within the OpenGL stream.
When debugging or profiling an OpenGL application, the debuggers
and profilers needs to know when a render frame is ended. This
is important for frame per second measurements, statistical analysis,
marking and clearing stream loggers logs, performance counters
sampling and more.
When an application uses off screen buffers, the debugger / profiler
cannot be guaranteed that the application will call a certain function at
the end of each off-screen frame (e.g: SwapBuffers / glClear / etc).
This extension enables the application to notify the debugger / profiler
whenever a render frame is ended.
This extension is mainly useful for debuggers and profilers. It is not
expected that standard drivers would implement this extension. The main
point of having this extension is to allow applications to have a clean
way of accessing this functionality only when they are run under the
control of a debugger / profiler, without having to recompile or change
the application source code.
The official definition of this extension is available here:
|EXTENSION_NAME = 'GL_GREMEDY_frame_terminator'|
__file__ = '/home/mcfletch/pylive/OpenGL/GL/GREMEDY/frame_terminator.pyc'
__name__ = 'OpenGL.GL.GREMEDY.frame_terminator'
__package__ = 'OpenGL.GL.GREMEDY'
glFrameTerminatorGREMEDY = <OpenGL.platform.baseplatform.glFrameTerminatorGREMEDY object at 0x78c9390>