OpenGL.GL.EXT.coordinate_frame | index /home/mcfletch/pylive/OpenGL/GL/EXT/coordinate_frame.py |
OpenGL extension EXT.coordinate_frame
This module customises the behaviour of the
OpenGL.raw.GL.EXT.coordinate_frame to provide a more
Python-friendly API
Overview (from the spec)
This extension allows specifying a per-vertex tangent and binormal
vector in addition to the normal vector, defining a coordinate frame.
The coordinate frame is used in additional extensions which also build
on fragment lighting to achieve bump mapping.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/coordinate_frame.txt
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Data | ||
EXTENSION_NAME = 'GL_EXT_coordinate_frame' GL_BINORMAL_ARRAY_EXT = GL_BINORMAL_ARRAY_EXT GL_BINORMAL_ARRAY_POINTER_EXT = GL_BINORMAL_ARRAY_POINTER_EXT GL_BINORMAL_ARRAY_STRIDE_EXT = GL_BINORMAL_ARRAY_STRIDE_EXT GL_BINORMAL_ARRAY_TYPE_EXT = GL_BINORMAL_ARRAY_TYPE_EXT GL_CURRENT_BINORMAL_EXT = GL_CURRENT_BINORMAL_EXT GL_CURRENT_TANGENT_EXT = GL_CURRENT_TANGENT_EXT GL_MAP1_BINORMAL_EXT = GL_MAP1_BINORMAL_EXT GL_MAP1_TANGENT_EXT = GL_MAP1_TANGENT_EXT GL_MAP2_BINORMAL_EXT = GL_MAP2_BINORMAL_EXT GL_MAP2_TANGENT_EXT = GL_MAP2_TANGENT_EXT GL_TANGENT_ARRAY_EXT = GL_TANGENT_ARRAY_EXT GL_TANGENT_ARRAY_POINTER_EXT = GL_TANGENT_ARRAY_POINTER_EXT GL_TANGENT_ARRAY_STRIDE_EXT = GL_TANGENT_ARRAY_STRIDE_EXT GL_TANGENT_ARRAY_TYPE_EXT = GL_TANGENT_ARRAY_TYPE_EXT __file__ = '/home/mcfletch/pylive/OpenGL/GL/EXT/coordinate_frame.pyc' __name__ = 'OpenGL.GL.EXT.coordinate_frame' __package__ = 'OpenGL.GL.EXT' glBinormal3bEXT = <OpenGL.platform.baseplatform.glBinormal3bEXT object at 0x7549250> glBinormal3bvEXT = <OpenGL.platform.baseplatform.glBinormal3bvEXT object at 0x755e510> glBinormal3dEXT = <OpenGL.platform.baseplatform.glBinormal3dEXT object at 0x755e550> glBinormal3dvEXT = <OpenGL.platform.baseplatform.glBinormal3dvEXT object at 0x755e650> glBinormal3fEXT = <OpenGL.platform.baseplatform.glBinormal3fEXT object at 0x755e710> glBinormal3fvEXT = <OpenGL.platform.baseplatform.glBinormal3fvEXT object at 0x755e7d0> glBinormal3iEXT = <OpenGL.platform.baseplatform.glBinormal3iEXT object at 0x755e890> glBinormal3ivEXT = <OpenGL.platform.baseplatform.glBinormal3ivEXT object at 0x755e950> glBinormal3sEXT = <OpenGL.platform.baseplatform.glBinormal3sEXT object at 0x755ea10> glBinormal3svEXT = <OpenGL.platform.baseplatform.glBinormal3svEXT object at 0x755ead0> glBinormalPointerEXT = <OpenGL.platform.baseplatform.glBinormalPointerEXT object at 0x755eb90> glTangent3bEXT = <OpenGL.platform.baseplatform.glTangent3bEXT object at 0x754cd50> glTangent3bvEXT = <OpenGL.platform.baseplatform.glTangent3bvEXT object at 0x754ce10> glTangent3dEXT = <OpenGL.platform.baseplatform.glTangent3dEXT object at 0x754ce50> glTangent3dvEXT = <OpenGL.platform.baseplatform.glTangent3dvEXT object at 0x754cf50> glTangent3fEXT = <OpenGL.platform.baseplatform.glTangent3fEXT object at 0x755e050> glTangent3fvEXT = <OpenGL.platform.baseplatform.glTangent3fvEXT object at 0x755e110> glTangent3iEXT = <OpenGL.platform.baseplatform.glTangent3iEXT object at 0x755e150> glTangent3ivEXT = <OpenGL.platform.baseplatform.glTangent3ivEXT object at 0x755e250> glTangent3sEXT = <OpenGL.platform.baseplatform.glTangent3sEXT object at 0x755e310> glTangent3svEXT = <OpenGL.platform.baseplatform.glTangent3svEXT object at 0x755e3d0> glTangentPointerEXT = <OpenGL.platform.baseplatform.glTangentPointerEXT object at 0x755eb10> |