OpenGL.GL.ATI.vertex_streams
index
/home/mcfletch/pylive/OpenGL/GL/ATI/vertex_streams.py

OpenGL extension ATI.vertex_streams
 
This module customises the behaviour of the 
OpenGL.raw.GL.ATI.vertex_streams to provide a more 
Python-friendly API
 
Overview (from the spec)
        
        This extension adds the ability to handle sets of auxilliary
        vertex and normal coordinates. These sets of auxilliary
        coordinates are termed streams, and can be routed selectively
        into the blend stages provided by the vertex blending extension.
        This functionality enables software animation techniques such
        as keyframe vertex morphing.
        
        
 
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ATI/vertex_streams.txt

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        EXTENSION_NAME = 'GL_ATI_vertex_streams'
GL_MAX_VERTEX_STREAMS_ATI = GL_MAX_VERTEX_STREAMS_ATI
GL_VERTEX_SOURCE_ATI = GL_VERTEX_SOURCE_ATI
GL_VERTEX_STREAM0_ATI = GL_VERTEX_STREAM0_ATI
GL_VERTEX_STREAM1_ATI = GL_VERTEX_STREAM1_ATI
GL_VERTEX_STREAM2_ATI = GL_VERTEX_STREAM2_ATI
GL_VERTEX_STREAM3_ATI = GL_VERTEX_STREAM3_ATI
GL_VERTEX_STREAM4_ATI = GL_VERTEX_STREAM4_ATI
GL_VERTEX_STREAM5_ATI = GL_VERTEX_STREAM5_ATI
GL_VERTEX_STREAM6_ATI = GL_VERTEX_STREAM6_ATI
GL_VERTEX_STREAM7_ATI = GL_VERTEX_STREAM7_ATI
__file__ = '/home/mcfletch/pylive/OpenGL/GL/ATI/vertex_streams.pyc'
__name__ = 'OpenGL.GL.ATI.vertex_streams'
__package__ = 'OpenGL.GL.ATI'
glClientActiveVertexStreamATI = <OpenGL.platform.baseplatform.glClientActiveVertexStreamATI object at 0x78c7a90>
glNormalStream3bATI = <OpenGL.platform.baseplatform.glNormalStream3bATI object at 0x78c7550>
glNormalStream3bvATI = <OpenGL.platform.baseplatform.glNormalStream3bvATI object at 0x78c75d0>
glNormalStream3dATI = <OpenGL.platform.baseplatform.glNormalStream3dATI object at 0x78c7910>
glNormalStream3dvATI = <OpenGL.platform.baseplatform.glNormalStream3dvATI object at 0x78c7990>
glNormalStream3fATI = <OpenGL.platform.baseplatform.glNormalStream3fATI object at 0x78c7810>
glNormalStream3fvATI = <OpenGL.platform.baseplatform.glNormalStream3fvATI object at 0x78c7890>
glNormalStream3iATI = <OpenGL.platform.baseplatform.glNormalStream3iATI object at 0x78c76d0>
glNormalStream3ivATI = <OpenGL.platform.baseplatform.glNormalStream3ivATI object at 0x78c7790>
glNormalStream3sATI = <OpenGL.platform.baseplatform.glNormalStream3sATI object at 0x78c7650>
glNormalStream3svATI = <OpenGL.platform.baseplatform.glNormalStream3svATI object at 0x77de190>
glVertexBlendEnvfATI = <OpenGL.platform.baseplatform.glVertexBlendEnvfATI object at 0x78c7c10>
glVertexBlendEnviATI = <OpenGL.platform.baseplatform.glVertexBlendEnviATI object at 0x78c7b50>
glVertexStream1dATI = <OpenGL.platform.baseplatform.glVertexStream1dATI object at 0x78c1810>
glVertexStream1dvATI = <OpenGL.platform.baseplatform.glVertexStream1dvATI object at 0x78c1850>
glVertexStream1fATI = <OpenGL.platform.baseplatform.glVertexStream1fATI object at 0x78c1690>
glVertexStream1fvATI = <OpenGL.platform.baseplatform.glVertexStream1fvATI object at 0x78c1710>
glVertexStream1iATI = <OpenGL.platform.baseplatform.glVertexStream1iATI object at 0x78bf5d0>
glVertexStream1ivATI = <OpenGL.platform.baseplatform.glVertexStream1ivATI object at 0x78c15d0>
glVertexStream1sATI = <OpenGL.platform.baseplatform.glVertexStream1sATI object at 0x78c1510>
glVertexStream1svATI = <OpenGL.platform.baseplatform.glVertexStream1svATI object at 0x78c1550>
glVertexStream2dATI = <OpenGL.platform.baseplatform.glVertexStream2dATI object at 0x78c1c10>
glVertexStream2dvATI = <OpenGL.platform.baseplatform.glVertexStream2dvATI object at 0x78c1c90>
glVertexStream2fATI = <OpenGL.platform.baseplatform.glVertexStream2fATI object at 0x78c1b10>
glVertexStream2fvATI = <OpenGL.platform.baseplatform.glVertexStream2fvATI object at 0x78c1b90>
glVertexStream2iATI = <OpenGL.platform.baseplatform.glVertexStream2iATI object at 0x78c1a50>
glVertexStream2ivATI = <OpenGL.platform.baseplatform.glVertexStream2ivATI object at 0x78c1a90>
glVertexStream2sATI = <OpenGL.platform.baseplatform.glVertexStream2sATI object at 0x78c18d0>
glVertexStream2svATI = <OpenGL.platform.baseplatform.glVertexStream2svATI object at 0x78c1950>
glVertexStream3dATI = <OpenGL.platform.baseplatform.glVertexStream3dATI object at 0x78c7050>
glVertexStream3dvATI = <OpenGL.platform.baseplatform.glVertexStream3dvATI object at 0x78c70d0>
glVertexStream3fATI = <OpenGL.platform.baseplatform.glVertexStream3fATI object at 0x78c1f10>
glVertexStream3fvATI = <OpenGL.platform.baseplatform.glVertexStream3fvATI object at 0x78c1f90>
glVertexStream3iATI = <OpenGL.platform.baseplatform.glVertexStream3iATI object at 0x78c1e10>
glVertexStream3ivATI = <OpenGL.platform.baseplatform.glVertexStream3ivATI object at 0x78c1e90>
glVertexStream3sATI = <OpenGL.platform.baseplatform.glVertexStream3sATI object at 0x78c1d10>
glVertexStream3svATI = <OpenGL.platform.baseplatform.glVertexStream3svATI object at 0x78c1d90>
glVertexStream4dATI = <OpenGL.platform.baseplatform.glVertexStream4dATI object at 0x78c7450>
glVertexStream4dvATI = <OpenGL.platform.baseplatform.glVertexStream4dvATI object at 0x78c74d0>
glVertexStream4fATI = <OpenGL.platform.baseplatform.glVertexStream4fATI object at 0x78c7350>
glVertexStream4fvATI = <OpenGL.platform.baseplatform.glVertexStream4fvATI object at 0x78c73d0>
glVertexStream4iATI = <OpenGL.platform.baseplatform.glVertexStream4iATI object at 0x78c7250>
glVertexStream4ivATI = <OpenGL.platform.baseplatform.glVertexStream4ivATI object at 0x78c72d0>
glVertexStream4sATI = <OpenGL.platform.baseplatform.glVertexStream4sATI object at 0x78c7150>
glVertexStream4svATI = <OpenGL.platform.baseplatform.glVertexStream4svATI object at 0x78c71d0>