OpenGL.GL.ATI.vertex_attrib_array_object
index
/home/mcfletch/pylive/OpenGL/GL/ATI/vertex_attrib_array_object.py

OpenGL extension ATI.vertex_attrib_array_object
 
This module customises the behaviour of the 
OpenGL.raw.GL.ATI.vertex_attrib_array_object to provide a more 
Python-friendly API
 
Overview (from the spec)
        
        This extension defines an interface that allows multiple sets of
        generic vertex attribute data to be cached in persistent server-side
        memory.  It is intended to allow client data to be stored in memory
        that can be directly accessed by graphics hardware.
        
 
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ATI/vertex_attrib_array_object.txt

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        EXTENSION_NAME = 'GL_ATI_vertex_attrib_array_object'
__file__ = '/home/mcfletch/pylive/OpenGL/GL/ATI/vertex_attrib_array_object.pyc'
__name__ = 'OpenGL.GL.ATI.vertex_attrib_array_object'
__package__ = 'OpenGL.GL.ATI'
glGetVertexAttribArrayObjectfvATI = <OpenGL.platform.baseplatform.glGetVertexAttribArrayObjectfvATI object at 0x77dea10>
glGetVertexAttribArrayObjectivATI = <OpenGL.platform.baseplatform.glGetVertexAttribArrayObjectivATI object at 0x78bf750>
glVertexAttribArrayObjectATI = <OpenGL.platform.baseplatform.glVertexAttribArrayObjectATI object at 0x78bf710>