OpenGL.GL.ATI.vertex_array_object
index
/home/mcfletch/pylive/OpenGL/GL/ATI/vertex_array_object.py

OpenGL extension ATI.vertex_array_object
 
This module customises the behaviour of the 
OpenGL.raw.GL.ATI.vertex_array_object to provide a more 
Python-friendly API
 
Overview (from the spec)
        
        This extension defines an interface that allows multiple sets of
        vertex array data to be cached in persistent server-side memory.
        It is intended to allow client data to be stored in memory that
        can be directly accessed by graphics hardware.
        
 
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ATI/vertex_array_object.txt

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        EXTENSION_NAME = 'GL_ATI_vertex_array_object'
GL_ARRAY_OBJECT_BUFFER_ATI = GL_ARRAY_OBJECT_BUFFER_ATI
GL_ARRAY_OBJECT_OFFSET_ATI = GL_ARRAY_OBJECT_OFFSET_ATI
GL_DISCARD_ATI = GL_DISCARD_ATI
GL_DYNAMIC_ATI = GL_DYNAMIC_ATI
GL_OBJECT_BUFFER_SIZE_ATI = GL_OBJECT_BUFFER_SIZE_ATI
GL_OBJECT_BUFFER_USAGE_ATI = GL_OBJECT_BUFFER_USAGE_ATI
GL_PRESERVE_ATI = GL_PRESERVE_ATI
GL_STATIC_ATI = GL_STATIC_ATI
__file__ = '/home/mcfletch/pylive/OpenGL/GL/ATI/vertex_array_object.pyc'
__name__ = 'OpenGL.GL.ATI.vertex_array_object'
__package__ = 'OpenGL.GL.ATI'
glArrayObjectATI = <OpenGL.platform.baseplatform.glArrayObjectATI object at 0x78bf350>
glFreeObjectBufferATI = <OpenGL.platform.baseplatform.glFreeObjectBufferATI object at 0x77de910>
glGetArrayObjectfvATI = <OpenGL.platform.baseplatform.glGetArrayObjectfvATI object at 0x78bf3d0>
glGetArrayObjectivATI = <OpenGL.platform.baseplatform.glGetArrayObjectivATI object at 0x78bf450>
glGetObjectBufferfvATI = <OpenGL.platform.baseplatform.glGetObjectBufferfvATI object at 0x78bf1d0>
glGetObjectBufferivATI = <OpenGL.platform.baseplatform.glGetObjectBufferivATI object at 0x78bf250>
glGetVariantArrayObjectfvATI = <OpenGL.platform.baseplatform.glGetVariantArrayObjectfvATI object at 0x78bf550>
glGetVariantArrayObjectivATI = <OpenGL.platform.baseplatform.glGetVariantArrayObjectivATI object at 0x77dae90>
glIsObjectBufferATI = <OpenGL.platform.baseplatform.glIsObjectBufferATI object at 0x78bf110>
glNewObjectBufferATI = <OpenGL.platform.baseplatform.glNewObjectBufferATI object at 0x77defd0>
glUpdateObjectBufferATI = <OpenGL.platform.baseplatform.glUpdateObjectBufferATI object at 0x78bf150>
glVariantArrayObjectATI = <OpenGL.platform.baseplatform.glVariantArrayObjectATI object at 0x78bf4d0>