OpenGL.GL.ATI.element_array | index /home/mcfletch/pylive/OpenGL/GL/ATI/element_array.py |
OpenGL extension ATI.element_array
This module customises the behaviour of the
OpenGL.raw.GL.ATI.element_array to provide a more
Python-friendly API
Overview (from the spec)
This extension provides a mechanism for an application to create
an array of index data for use in specifying geometric primitives.
This extension is most useful when used in conjunction with the
ATI_vertex_array_object extension. ATI_vertex_array_object
provides an interface for storing vertex array data in persistent,
hardware-addressable memory. In cases where large amounts of
vertex data are in use, the index data used to construct
primitives (typically as passed to the GL through DrawElements)
can impose a significant bandwidth burden. ATI_element_array
allows the application to specify independent arrays of elements,
which can then be cached using ATI_vertex_array_object.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ATI/element_array.txt
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EXTENSION_NAME = 'GL_ATI_element_array' GL_ELEMENT_ARRAY_ATI = GL_ELEMENT_ARRAY_ATI GL_ELEMENT_ARRAY_POINTER_ATI = GL_ELEMENT_ARRAY_POINTER_ATI GL_ELEMENT_ARRAY_TYPE_ATI = GL_ELEMENT_ARRAY_TYPE_ATI __file__ = '/home/mcfletch/pylive/OpenGL/GL/ATI/element_array.pyc' __name__ = 'OpenGL.GL.ATI.element_array' __package__ = 'OpenGL.GL.ATI' glDrawElementArrayATI = <OpenGL.platform.baseplatform.glDrawElementArrayATI object at 0x77d6c90> glDrawRangeElementArrayATI = <OpenGL.platform.baseplatform.glDrawRangeElementArrayATI object at 0x77d1a50> glElementPointerATI = <OpenGL.platform.baseplatform.glElementPointerATI object at 0x77d6c10> |