OpenGL.GL.ARB.window_pos
index
/home/mcfletch/pylive/OpenGL/GL/ARB/window_pos.py

OpenGL extension ARB.window_pos
 
This module customises the behaviour of the 
OpenGL.raw.GL.ARB.window_pos to provide a more 
Python-friendly API
 
Overview (from the spec)
        
        In order to set the current raster position to a specific window
        coordinate with the RasterPos command, the modelview matrix, projection
        matrix and viewport must be set very carefully.  Furthermore, if the
        desired window coordinate is outside of the window's bounds one must rely
        on a subtle side-effect of the Bitmap command in order to avoid frustum
        clipping.
        
        This extension provides a set of functions to directly set the current
        raster position in window coordinates, bypassing the modelview matrix, the
        projection matrix and the viewport-to-window mapping.  Furthermore, clip
        testing is not performed, so that the current raster position is always
        valid.
        
        This greatly simplifies the process of setting the current raster position
        to a specific window coordinate prior to calling DrawPixels, CopyPixels or
        Bitmap.  Many matrix operations can be avoided when mixing 2D and 3D
        rendering.
 
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/window_pos.txt

 
Modules
       
OpenGL.arrays
OpenGL.constant
OpenGL.constants
ctypes
OpenGL.extensions
OpenGL.GL.glget
OpenGL.platform
OpenGL.wrapper

 
Data
        EXTENSION_NAME = 'GL_ARB_window_pos'
__file__ = '/home/mcfletch/pylive/OpenGL/GL/ARB/window_pos.pyc'
__name__ = 'OpenGL.GL.ARB.window_pos'
__package__ = 'OpenGL.GL.ARB'
glWindowPos2dARB = <OpenGL.platform.baseplatform.glWindowPos2dARB object at 0x75464d0>
glWindowPos2dvARB = <OpenGL.wrapper.glWindowPos2dvARB object at 0x74741b8>
glWindowPos2fARB = <OpenGL.platform.baseplatform.glWindowPos2fARB object at 0x75465d0>
glWindowPos2fvARB = <OpenGL.wrapper.glWindowPos2fvARB object at 0x7474518>
glWindowPos2iARB = <OpenGL.platform.baseplatform.glWindowPos2iARB object at 0x75466d0>
glWindowPos2ivARB = <OpenGL.wrapper.glWindowPos2ivARB object at 0x74746c8>
glWindowPos2sARB = <OpenGL.platform.baseplatform.glWindowPos2sARB object at 0x7544490>
glWindowPos2svARB = <OpenGL.wrapper.glWindowPos2svARB object at 0x7474908>
glWindowPos3dARB = <OpenGL.platform.baseplatform.glWindowPos3dARB object at 0x7546990>
glWindowPos3dvARB = <OpenGL.wrapper.glWindowPos3dvARB object at 0x7474170>
glWindowPos3fARB = <OpenGL.platform.baseplatform.glWindowPos3fARB object at 0x7546b10>
glWindowPos3fvARB = <OpenGL.wrapper.glWindowPos3fvARB object at 0x74742d8>
glWindowPos3iARB = <OpenGL.platform.baseplatform.glWindowPos3iARB object at 0x7546c10>
glWindowPos3ivARB = <OpenGL.wrapper.glWindowPos3ivARB object at 0x730e128>
glWindowPos3sARB = <OpenGL.platform.baseplatform.glWindowPos3sARB object at 0x7546dd0>
glWindowPos3svARB = <OpenGL.wrapper.glWindowPos3svARB object at 0x730e248>