OpenGL extension ARB.vertex_array_object
This module customises the behaviour of the
OpenGL.raw.GL.ARB.vertex_array_object to provide a more
Overview (from the spec)
This extension introduces named vertex array objects which encapsulate
vertex array state on the client side. These objects allow applications
to rapidly switch between large sets of array state. In addition, layered
libraries can return to the default array state by simply creating and
binding a new vertex array object.
This extension differs from GL_APPLE_vertex_array_object in that client
memory cannot be accessed through a non-zero vertex array object. It also
differs in that vertex array objects are explicitly not sharable between
The official definition of this extension is available here:
|EXTENSION_NAME = 'GL_ARB_vertex_array_object'|
GL_VERTEX_ARRAY_BINDING = GL_VERTEX_ARRAY_BINDING
__file__ = '/home/mcfletch/pylive/OpenGL/GL/ARB/vertex_array_object.pyc'
__name__ = 'OpenGL.GL.ARB.vertex_array_object'
__package__ = 'OpenGL.GL.ARB'
glBindVertexArray = <OpenGL.platform.baseplatform.glBindVertexArray object at 0x75441d0>
glDeleteVertexArrays = <OpenGL.platform.baseplatform.glDeleteVertexArrays object at 0x7544290>
glGenVertexArrays = <OpenGL.platform.baseplatform.glGenVertexArrays object at 0x7544350>
glIsVertexArray = <OpenGL.platform.baseplatform.glIsVertexArray object at 0x7409850>