OpenGL extension ARB.depth_texture
This module customises the behaviour of the
OpenGL.raw.GL.ARB.depth_texture to provide a more
Overview (from the spec)
This is a clarification of the GL_SGIX_depth_texture extension. The
original overview follows:
This extension defines a new depth texture format. An important
application of depth texture images is shadow casting, but separating
this from the shadow extension allows for the potential use of depth
textures in other applications such as image-based rendering or
displacement mapping. This extension does not define new depth-texture
environment functions, such as filtering or applying the depth values
computed from a texture but leaves this to other extensions, such as
the shadow extension.
The official definition of this extension is available here:
|EXTENSION_NAME = 'GL_ARB_depth_texture'|
GL_DEPTH_COMPONENT16_ARB = GL_DEPTH_COMPONENT16_ARB
GL_DEPTH_COMPONENT24_ARB = GL_DEPTH_COMPONENT24_ARB
GL_DEPTH_COMPONENT32_ARB = GL_DEPTH_COMPONENT32_ARB
GL_DEPTH_TEXTURE_MODE_ARB = GL_DEPTH_TEXTURE_MODE_ARB
GL_TEXTURE_DEPTH_SIZE_ARB = GL_TEXTURE_DEPTH_SIZE_ARB
__file__ = '/home/mcfletch/pylive/OpenGL/GL/ARB/depth_texture.pyc'
__name__ = 'OpenGL.GL.ARB.depth_texture'
__package__ = 'OpenGL.GL.ARB'