Name

glutStrokeCharacter  -  renders  a  stroke character using
OpenGL.

Python Specification

glutStrokeCharacter
	glutStrokeCharacter(font, character) -> None

C Specification

void glutStrokeCharacter(void *font, int character);

Parameters

font      Stroke font to use.

character Character to render (not confined to 8 bits).

Description

Without using any display lists, glutStrokeCharacter  ren-
ders the character in the named stroke font. The available
fonts are:

GLUT_STROKE_ROMAN
        A proportionally spaced  Roman  Simplex  font  for
        ASCII  characters  32 through 127. The maximum top
        character in the font is 119.05 units; the  bottom
        descends 33.33 units.

GLUT_STROKE_MONO_ROMAN
        A  mono-spaced  spaced  Roman  Simplex  font (same
        characters as GLUT_STROKE_ROMAN) for ASCII charac-
        ters  32 through 127. The maximum top character in
        the font is  119.05  units;  the  bottom  descends
        33.33  units. Each character is 104.76 units wide.

Rendering  a  nonexistent  character  has  no  effect.   A
glTranslatef  is  used to translate the current model view
matrix to advance the width of the character.

Example

Here is a routine that shows how to  render  a  string  of
ASCII text with glutStrokeCharacter:

  void
  output(GLfloat x, GLfloat y, char *text)
  {
    char *p;

    glPushMatrix();
    glTranslatef(x, y, 0);
    for (p = text; *p; p++)
      glutStrokeCharacter(GLUT_STROKE_ROMAN, *p);
    glPopMatrix();
  }

If   you  want  to  draw  stroke  font  text  using  wide,
antialiased lines, use:

  glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

  glEnable(GL_BLEND);
  glEnable(GL_LINE_SMOOTH);
  glLineWidth(2.0);
  output(200, 225, "This is antialiased.");

See Also

glutBitmapCharacter, glutStrokeWidth

Author

Mark J. Kilgard (mjk@nvidia.com)

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