glutSolidSphere, glutWireSphere - render a solid or wire- frame sphere respectively.
glutSolidSphere glutSolidSphere(radius, slices, stacks) -> None glutWireSphere glutWireSphere(radius, slices, stacks) -> None
void glutSolidSphere(GLdouble radius,
GLint slices, GLint stacks);
void glutWireSphere(GLdouble radius,
GLint slices, GLint stacks);
radius The radius of the sphere.
slices The number of subdivisions around the Z axis
(similar to lines of longitude).
stacks The number of subdivisions along the Z axis
(similar to lines of latitude).
Renders a sphere centered at the modeling coordinates ori- gin of the specified radius. The sphere is subdivided around the Z axis into slices and along the Z axis into stacks.
glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDo- decahedron, glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron, glutSolidTeapot
Mark J. Kilgard (mjk@nvidia.com)
:: Documentation :: References :: GLUT ::
:: Index (n/a) ::