glutSolidCone, glutWireCone - render a solid or wireframe cone respectively.
glutSolidCone glutSolidCone(base, height, slices, stacks) -> None glutWireCone glutWireCone(base, height, slices, stacks) -> None
void glutSolidCone(GLdouble base, GLdouble height,
GLint slices, GLint stacks);
void glutWireCone(GLdouble base, GLdouble height,
GLint slices, GLint stacks);
base The radius of the base of the cone. height The height of the cone. slices The number of subdivisions around the Z axis. stacks The number of subdivisions along the Z axis.
glutSolidCone and glutWireCone render a solid or wireframe cone respectively oriented along the Z axis. The base of the cone is placed at Z = 0, and the top at Z = height. The cone is subdivided around the Z axis into slices, and along the Z axis into stacks.
glutSolidSphere, glutSolidCube, glutSolidTorus, glutSolid- Dodecahedron, glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron, glutSolidTeapot
Mark J. Kilgard (mjk@nvidia.com)
:: Documentation :: References :: GLUT ::
:: Index (n/a) ::