glutReportErrors - for debugging purposes; prints out OpenGL run-time errors.
glutReportErrors glutReportErrors() -> None
void glutReportErrors(void);
This routine prints out any OpenGL run-time errors pending and clears the errors. This routine typically should only be used for debugging purposes since calling it will slow OpenGL programs. It is provided as a convenience; all the routine does is call glGetError until no more errors are reported. Any errors detected are reported with a GLUT warning and the corresponding text message generated by gluErrorString. Calling glutReportErrors repeatedly in your program can help isolate OpenGL errors to the offending OpenGL com- mand. Remember that you can use the -gldebug option to detect OpenGL errors in any GLUT program.
Mark J. Kilgard (mjk@nvidia.com)
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