glutMouseFunc - sets the mouse callback for the current window.
glutMouseFunc glutMouseFunc(func) -> None
void glutMouseFunc(void (*func)(int button, int state,
int x, int y));
func The new mouse callback function.
glutMouseFunc sets the mouse callback for the current win- dow. When a user presses and releases mouse buttons in the window, each press and each release generates a mouse callback. The button parameter is one of GLUT_LEFT_BUTTON, GLUT_MIDDLE_BUTTON, or GLUT_RIGHT_BUTTON. For systems with only two mouse buttons, it may not be possible to generate GLUT_MIDDLE_BUTTON callback. For systems with a single mouse button, it may be possible to generate only a GLUT_LEFT_BUTTON callback. The state parameter is either GLUT_UP or GLUT_DOWN indicating whether the callback was due to a release or press respectively. The x and y call- back parameters indicate the window relative coordinates when the mouse button state changed. If a GLUT_DOWN call- back for a specific button is triggered, the program can assume a GLUT_UP callback for the same button will be gen- erated (assuming the window still has a mouse callback registered) when the mouse button is released even if the mouse has moved outside the window. If a menu is attached to a button for a window, mouse callbacks will not be generated for that button. During a mouse callback, glutGetModifiers may be called to determine the state of modifier keys when the mouse event generating the callback occurred. Passing NULL to glutMouseFunc disables the generation of mouse callbacks.
glutKeyboardFunc, glutMotionFunc, glutSpaceballButtonFunc, glutButtonBoxFunc, glutTabletButtonFunc, glutGetModifiers
Mark J. Kilgard (mjk@nvidia.com)
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