glutCreateWindow - creates a top-level window.
glutCreateWindow glutCreateWindow(title) -> win
int glutCreateWindow(char *name);
name ASCII character string for use as window name.
glutCreateWindow creates a top-level window. The name will be provided to the window system as the window's name. The intent is that the window system will label the window with the name. Implicitly, the current window is set to the newly created window. Each created window has a unique associated OpenGL con- text. State changes to a window's associated OpenGL con- text can be done immediately after the window is created. The display state of a window is initially for the window to be shown. But the window's display state is not actu- ally acted upon until glutMainLoop is entered. This means until glutMainLoop is called, rendering to a created win- dow is ineffective because the window can not yet be dis- played. The value returned is a unique small integer identifier for the window. The range of allocated identifiers starts at one. This window identifier can be used when calling glutSetWindow.
The proper X Inter-Client Communication Conventions Manual (ICCCM) top-level properties are established. The WM_COM- MAND property that lists the command line used to invoke the GLUT program is only established for the first window created.
glutCreateSubWindow, glutCreateMenu, glutDestroyWindow
Mark J. Kilgard (mjk@nvidia.com)
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