glutCreateSubWindow - creates a subwindow.
glutCreateSubWindow glutCreateSubWindow(win, x, y, width, height) -> win
int glutCreateSubWindow(int win,
int x, int y, int width, int height);
win Identifier of the subwindow's parent window.
x Window X location in pixels relative to parent
window's origin.
y Window Y location in pixels relative to parent
window's origin.
width Width in pixels.
height Height in pixels.
glutCreateSubWindow creates a subwindow of the window identified by win of size width and height at location x and y within the current window. Implicitly, the current window is set to the newly created subwindow. Each created window has a unique associated OpenGL con- text. State changes to a window's associated OpenGL con- text can be done immediately after the window is created. The display state of a window is initially for the window to be shown. But the window's display state is not actu- ally acted upon until glutMainLoop is entered. This means until glutMainLoop is called, rendering to a created win- dow is ineffective. Subwindows can not be iconified. Subwindows can be nested arbitrarily deep. The value returned is a unique small integer identifier for the window. The range of allocated identifiers starts at one.
glutCreateWindow, glutDestroyWindow
Mark J. Kilgard (mjk@nvidia.com)
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