gluOrtho2D - define a 2D orthographic projection matrix
gluOrtho2D gluOrtho2D(left, right, bottom, top) -> None
void gluOrtho2D( GLdouble left,
GLdouble right,
GLdouble bottom,
GLdouble top )
left, right Specify the coordinates for the left and right
vertical clipping planes.
bottom, top Specify the coordinates for the bottom and top
horizontal clipping planes.
gluOrtho2D sets up a two-dimensional orthographic viewing region. This is equivalent to calling glOrtho with near=-1 and far=1.
glOrtho, gluPerspective
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