Name

glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d,
glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f,
glVertex4i, glVertex4s, glVertex2dv, glVertex2fv,
glVertex2iv, glVertex2sv, glVertex3dv, glVertex3fv,
glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv,
glVertex4iv, glVertex4sv - specify a vertex

Python Specification

glVertex
	glVertexd(x, y[, z[, w]]) | glVertexd((x, y[, z[, w]])) -> None
glVertex2d
	glVertex2d(x, y) -> None
glVertex2dv
	glVertex2dv(vertex) -> None
glVertex2f
	glVertex2f(x, y) -> None
glVertex2fv
	glVertex2fv(vertex) -> None
glVertex2i
	glVertex2i(x, y) -> None
glVertex2iv
	glVertex2iv(vertex) -> None
glVertex2s
	glVertex2s(x, y) -> None
glVertex2sv
	glVertex2sv(vertex) -> None
glVertex3d
	glVertex3d(x, y, z) -> None
glVertex3dv
	glVertex3dv(vertex) -> None
glVertex3f
	glVertex3f(x, y, z) -> None
glVertex3fv
	glVertex3fv(vertex) -> None
glVertex3i
	glVertex3i(x, y, z) -> None
glVertex3iv
	glVertex3iv(vertex) -> None
glVertex3s
	glVertex3s(x, y, z) -> None
glVertex3sv
	glVertex3sv(vertex) -> None
glVertex4d
	glVertex4d(x, y, z, w) -> None
glVertex4dv
	glVertex4dv(vertex) -> None
glVertex4f
	glVertex4f(x, y, z, w) -> None
glVertex4fv
	glVertex4fv(vertex) -> None
glVertex4i
	glVertex4i(x, y, z, w) -> None
glVertex4iv
	glVertex4iv(vertex) -> None
glVertex4s
	glVertex4s(x, y, z, w) -> None
glVertex4sv
	glVertex4sv(vertex) -> None
glVertexb
	glVertexb(x, y[, z[, w]]) | glVertexb((x, y[, z[, w]])) -> None
glVertexd
	glVertexd(x, y[, z[, w]]) | glVertexd((x, y[, z[, w]])) -> None
glVertexf
	glVertexf(x, y[, z[, w]]) | glVertexf((x, y[, z[, w]])) -> None
glVertexi
	glVertexi(x, y[, z[, w]]) | glVertexi((x, y[, z[, w]])) -> None
glVertexs
	glVertexs(x, y[, z[, w]]) | glVertexs((x, y[, z[, w]])) -> None

C Specification

void glVertex2d( GLdouble x,
                 GLdouble y )
void glVertex2f( GLfloat x,
                 GLfloat y )
void glVertex2i( GLint x,
                 GLint y )
void glVertex2s( GLshort x,
                 GLshort y )
void glVertex3d( GLdouble x,
                 GLdouble y,
                 GLdouble z )
void glVertex3f( GLfloat x,
                 GLfloat y,
                 GLfloat z )
void glVertex3i( GLint x,
                 GLint y,
                 GLint z )
void glVertex3s( GLshort x,
                 GLshort y,
                 GLshort z )
void glVertex4d( GLdouble x,
                 GLdouble y,
                 GLdouble z,
                 GLdouble w )
void glVertex4f( GLfloat x,
                 GLfloat y,
                 GLfloat z,
                 GLfloat w )
void glVertex4i( GLint x,
                 GLint y,
                 GLint z,
                 GLint w )
void glVertex4s( GLshort x,
                 GLshort y,
                 GLshort z,
                 GLshort w )

Parameters

x, y,	z, w
         Specify x, y, z, and	w coordinates of a vertex.
         Not all parameters are present in all forms of the
         command.

C Specification

void glVertex2dv( const GLdouble *v )
void glVertex2fv( const GLfloat *v )
void glVertex2iv( const GLint	*v )
void glVertex2sv( const GLshort *v )
void glVertex3dv( const GLdouble *v )
void glVertex3fv( const GLfloat *v )
void glVertex3iv( const GLint	*v )
void glVertex3sv( const GLshort *v )
void glVertex4dv( const GLdouble *v )
void glVertex4fv( const GLfloat *v )
void glVertex4iv( const GLint	*v )
void glVertex4sv( const GLshort *v )

Parameters

v    Specifies a pointer to an array of two, three, or four
     elements.  The elements of a two-element	array are x
     and y; of a three-element array,	x, y, and z; and of a
     four-element array, x, y, z, and	w.

Description

glVertex commands are	used within glBegin/glEnd pairs	to
specify point, line, and polygon vertices.  The current
color, normal, and texture coordinates are associated	with
the vertex when glVertex is called.

When only x and y are	specified, z defaults to 0 and w
defaults to 1.  When x, y, and z are specified, w defaults
to 1.

Notes

Invoking glVertex outside of a glBegin/glEnd pair results in
undefined behavior.

See Also

glBegin, glCallList, glColor,	glEdgeFlag, glEvalCoord,
glIndex, glMaterial,
glNormal, glRect, glTexCoord,	glVertexPointer

:: Documentation :: References :: GL ::
:: Index (n/a) ::