Name

glTexGend, glTexGenf,	glTexGeni, glTexGendv, glTexGenfv,
glTexGeniv - control the generation of texture coordinates

Python Specification

glTexGen
	glTexGendv(coord, pname, v) -> None
glTexGend
	glTexGend(coord, pname, param) -> None
glTexGendv
	glTexGendv(coord, pname, v) -> None
glTexGenf
	glTexGenf(coord, pname, param) -> None
glTexGenfv
	glTexGenfv(coord, pname, v) -> None
glTexGeni
	glTexGeni(coord, pname, param) -> None
glTexGeniv
	glTexGeniv(coord, pname, v) -> None

C Specification

void glTexGend( GLenum coord,
                GLenum pname,
                GLdouble param )
void glTexGenf( GLenum coord,
                GLenum pname,
                GLfloat param	)
void glTexGeni( GLenum coord,
                GLenum pname,
                GLint	param )

Parameters

coord	  Specifies a texture coordinate.  Must	be one of
        GL_S,	GL_T, GL_R, or GL_Q.

pname	  Specifies the	symbolic name of the texture-
        coordinate generation	function.  Must	be
        GL_TEXTURE_GEN_MODE.

param	  Specifies a single-valued texture generation
        parameter, one of GL_OBJECT_LINEAR, GL_EYE_LINEAR,
        or GL_SPHERE_MAP.

C Specification

void glTexGendv( GLenum coord,
                 GLenum pname,
                 const GLdouble *params )
void glTexGenfv( GLenum coord,
                 GLenum pname,
                 const GLfloat *params )
void glTexGeniv( GLenum coord,
                 GLenum pname,
                 const GLint *params )

Parameters

coord
     Specifies a texture coordinate.	Must be	one of GL_S,
     GL_T, GL_R, or GL_Q.

pname
     Specifies the symbolic name of the texture-coordinate
     generation function or function parameters.  Must be
     GL_TEXTURE_GEN_MODE, GL_OBJECT_PLANE, or	GL_EYE_PLANE.

params
     Specifies a pointer to an array of texture generation
     parameters.  If pname is	GL_TEXTURE_GEN_MODE, then the
     array must contain a single symbolic constant, one of
     GL_OBJECT_LINEAR, GL_EYE_LINEAR,	or GL_SPHERE_MAP.
     Otherwise, params holds the coefficients	for the
     texture-coordinate generation function specified	by
     pname.

Description

glTexGen selects a texture-coordinate	generation function or
supplies coefficients	for one	of the functions.  coord names
one of the (s, t, r, q) texture coordinates; it must be one
of the symbols GL_S, GL_T, GL_R, or GL_Q.  pname must	be one
of three symbolic constants:	GL_TEXTURE_GEN_MODE,
GL_OBJECT_PLANE, or GL_EYE_PLANE. If pname is
GL_TEXTURE_GEN_MODE, then params chooses a mode, one of
GL_OBJECT_LINEAR, GL_EYE_LINEAR, or GL_SPHERE_MAP. If	pname
is either GL_OBJECT_PLANE or GL_EYE_PLANE, params contains
coefficients for the corresponding texture generation
function.

If the texture generation function is	GL_OBJECT_LINEAR, the
function

                   g=p x +p y	+p z +p	w
                      1 o  2 o  3 o  4 o
is used, where g is the value	computed for the coordinate
named	in coord, p , p	, p , and p  are the four values
supplied in params, and x3, y	, z4, and w  are the object
coordinates of the vertex.  This functionocan	be used, for
example, to texture-map terrain using	sea level as a
reference plane (defined by p	, p , p	, and p	). The
altitude of a	terrain	vertex is computed by the
GL_OBJECT_LINEAR coordinate generation function as its
distance from	sea level; that	altitude can then be used to
index	the texture image to map white snow onto peaks and
green	grass onto foothills.

If the texture generation function is	GL_EYE_LINEAR, the
function

               g=p ' x +p ' y	+p ' z +p ' w
                  1	e  2   e  3   e	 4   e
is used, where

         (p '	 p '  p	'  p ')=(p   p	 p   p ) M-1
           1	  2    3    4	  1   2	  3   4
and x	, y , z	, and w	 are the eye coordinates of the
vertex, pe, pe, p , and p  are the values supplied in
params, and M2is the modelview matrix	when glTexGen is
invoked.  If M is poorly conditioned or singular, texture
coordinates generated	by the resulting function may be
inaccurate or	undefined.

Note that the	values in params define	a reference plane in
eye coordinates. The modelview matrix	that is	applied	to
them may not be the same one in effect when the polygon
vertices are transformed. This function establishes a	field
of texture coordinates that can produce dynamic contour
lines	on moving objects.

If pname is GL_SPHERE_MAP and	coord is either	GL_S or	GL_T,
s and	t texture coordinates are generated as follows.	Let u
be the unit vector pointing from the origin to the polygon
vertex (in eye coordinates). Let n sup prime be the current
normal, after	transformation to eye coordinates. Let

                     f = (f	f   f )T
be the reflection vector such	that z

                                ' 'T
                      f = u -	2n n  u
                    _______________
Finally, let m = 2 |f	2+f 2+(f +1)2. Then the	values
assigned to the s andxt texture coordinates are

                             __   _
                         s = m  + 2
                             f
                         t = __ + _
                             m    2
To enable or disable a texture-coordinate generation
function, call glEnable or glDisable with one	of the
symbolic texture-coordinate names (GL_TEXTURE_GEN_S,
GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R, or GL_TEXTURE_GEN_Q) as
the argument.	When enabled, the specified texture coordinate
is computed according	to the generating function associated
with that coordinate.	When disabled, subsequent vertices
take the specified texture coordinate	from the current set
of texture coordinates. Initially, all texture generation
functions are	set to GL_EYE_LINEAR and are disabled.	Both s
plane	equations are (1, 0, 0,	0), both t plane equations are
(0, 1, 0, 0),	and all	r and q	plane equations	are (0,	0, 0,
0).

Errors

GL_INVALID_ENUM is generated when coord or pname is not an
accepted defined value, or when pname	is GL_TEXTURE_GEN_MODE
and params is	not an accepted	defined	value.

GL_INVALID_ENUM is generated when pname is
GL_TEXTURE_GEN_MODE, params is GL_SPHERE_MAP,	and coord is
either GL_R or GL_Q.

GL_INVALID_OPERATION is generated if glTexGen	is executed
between the execution	of glBegin and the corresponding
execution of glEnd.

Associated Gets

glGetTexGen
glIsEnabled with argument GL_TEXTURE_GEN_S
glIsEnabled with argument GL_TEXTURE_GEN_T
glIsEnabled with argument GL_TEXTURE_GEN_R
glIsEnabled with argument GL_TEXTURE_GEN_Q

See Also

glCopyPixels,	glCopyTexImage2D, glCopyTexSubImage1D,
glCopyTexSubImage2D, glTexEnv, glTexImage1D, glTexImage2D,
glTexParameter, glTexSubImage1D, glTexSubImage2D

:: Documentation :: References :: GL ::
:: Index (n/a) ::