Name

glTexCoord1d,	glTexCoord1f, glTexCoord1i, glTexCoord1s,
glTexCoord2d,	glTexCoord2f, glTexCoord2i, glTexCoord2s,
glTexCoord3d,	glTexCoord3f, glTexCoord3i, glTexCoord3s,
glTexCoord4d,	glTexCoord4f, glTexCoord4i, glTexCoord4s,
glTexCoord1dv, glTexCoord1fv,	glTexCoord1iv, glTexCoord1sv,
glTexCoord2dv, glTexCoord2fv,	glTexCoord2iv, glTexCoord2sv,
glTexCoord3dv, glTexCoord3fv,	glTexCoord3iv, glTexCoord3sv,
glTexCoord4dv, glTexCoord4fv,	glTexCoord4iv, glTexCoord4sv -
set the current texture coordinates

Python Specification

glTexCoord
	glTexCoordd(s[, t[, r[, q]]]) | glTexCoordd((s[, t[, r[, q]]])) -> None
glTexCoord1
	glTexCoordd(s[, t[, r[, q]]]) | glTexCoordd((s[, t[, r[, q]]])) -> None
glTexCoord1d
	glTexCoord1d(s) -> None
glTexCoord1dv
	glTexCoord1dv(v) -> None
glTexCoord1f
	glTexCoord1f(s) -> None
glTexCoord1fv
	glTexCoord1fv(v) -> None
glTexCoord1i
	glTexCoord1i(s) -> None
glTexCoord1iv
	glTexCoord1iv(v) -> None
glTexCoord1s
	glTexCoord1s(s) -> None
glTexCoord1sv
	glTexCoord1sv(v) -> None
glTexCoord2
	glTexCoordd(s[, t[, r[, q]]]) | glTexCoordd((s[, t[, r[, q]]])) -> None
glTexCoord2d
	glTexCoord2d(s, t) -> None
glTexCoord2dv
	glTexCoord2dv(v) -> None
glTexCoord2f
	glTexCoord2f(s, t) -> None
glTexCoord2fv
	glTexCoord2fv(v) -> None
glTexCoord2i
	glTexCoord2i(s, t) -> None
glTexCoord2iv
	glTexCoord2iv(v) -> None
glTexCoord2s
	glTexCoord2s(s, t) -> None
glTexCoord2sv
	glTexCoord2sv(v) -> None
glTexCoord3
	glTexCoordd(s[, t[, r[, q]]]) | glTexCoordd((s[, t[, r[, q]]])) -> None
glTexCoord3d
	glTexCoord3d(s, t, r) -> None
glTexCoord3dv
	glTexCoord3dv(v) -> None
glTexCoord3f
	glTexCoord3f(s, t, r) -> None
glTexCoord3fv
	glTexCoord3fv(v) -> None
glTexCoord3i
	glTexCoord3i(s, t, r) -> None
glTexCoord3iv
	glTexCoord3iv(v) -> None
glTexCoord3s
	glTexCoord3s(s, t, r) -> None
glTexCoord3sv
	glTexCoord3sv(v) -> None
glTexCoord4
	glTexCoordd(s[, t[, r[, q]]]) | glTexCoordd((s[, t[, r[, q]]])) -> None
glTexCoord4d
	glTexCoord4d(s, t, r, q) -> None
glTexCoord4dv
	glTexCoord4dv(v) -> None
glTexCoord4f
	glTexCoord4f(s, t, r, q) -> None
glTexCoord4fv
	glTexCoord4fv(v) -> None
glTexCoord4i
	glTexCoord4i(s, t, r, q) -> None
glTexCoord4iv
	glTexCoord4iv(v) -> None
glTexCoord4s
	glTexCoord4s(s, t, r, q) -> None
glTexCoord4sv
	glTexCoord4sv(v) -> None
glTexCoordb
	glTexCoordb(s[, t[, r[, q]]]) | glTexCoordb((s[, t[, r[, q]]])) -> None
glTexCoordd
	glTexCoordd(s[, t[, r[, q]]]) | glTexCoordd((s[, t[, r[, q]]])) -> None
glTexCoordf
	glTexCoordf(s[, t[, r[, q]]]) | glTexCoordf((s[, t[, r[, q]]])) -> None
glTexCoordi
	glTexCoordi(s[, t[, r[, q]]]) | glTexCoordi((s[, t[, r[, q]]])) -> None
glTexCoords
	glTexCoords(s[, t[, r[, q]]]) | glTexCoords((s[, t[, r[, q]]])) -> None

C Specification

void glTexCoord1d( GLdouble s	)
void glTexCoord1f( GLfloat s )
void glTexCoord1i( GLint s )
void glTexCoord1s( GLshort s )
void glTexCoord2d( GLdouble s,
                   GLdouble t	)
void glTexCoord2f( GLfloat s,
                   GLfloat t )
void glTexCoord2i( GLint s,
                   GLint t )
void glTexCoord2s( GLshort s,
                   GLshort t )
void glTexCoord3d( GLdouble s,
                   GLdouble t,
                   GLdouble r	)
void glTexCoord3f( GLfloat s,
                   GLfloat t,
                   GLfloat r )
void glTexCoord3i( GLint s,
                   GLint t,
                   GLint r )
void glTexCoord3s( GLshort s,
                   GLshort t,
                   GLshort r )
void glTexCoord4d( GLdouble s,
                   GLdouble t,
                   GLdouble r,
                   GLdouble q	)
void glTexCoord4f( GLfloat s,
                   GLfloat t,
                   GLfloat r,
                   GLfloat q )
void glTexCoord4i( GLint s,
                   GLint t,
                   GLint r,
                   GLint q )
void glTexCoord4s( GLshort s,
                   GLshort t,
                   GLshort r,
                   GLshort q )

Parameters

s, t,	r, q
         Specify s, t, r, and	q  texture coordinates.	 Not
         all parameters are present in all forms of the
         command.

C Specification

void glTexCoord1dv( const GLdouble *v	)
void glTexCoord1fv( const GLfloat *v )
void glTexCoord1iv( const GLint *v )
void glTexCoord1sv( const GLshort *v )
void glTexCoord2dv( const GLdouble *v	)
void glTexCoord2fv( const GLfloat *v )
void glTexCoord2iv( const GLint *v )
void glTexCoord2sv( const GLshort *v )
void glTexCoord3dv( const GLdouble *v	)
void glTexCoord3fv( const GLfloat *v )
void glTexCoord3iv( const GLint *v )
void glTexCoord3sv( const GLshort *v )
void glTexCoord4dv( const GLdouble *v	)
void glTexCoord4fv( const GLfloat *v )
void glTexCoord4iv( const GLint *v )
void glTexCoord4sv( const GLshort *v )

Parameters

v    Specifies a pointer to an array of one, two, three, or
     four elements, which in turn specify the	s, t, r, and q
     texture coordinates.

Description

glTexCoord specifies texture coordinates in one, two,	three,
or four dimensions. glTexCoord1 sets the current texture
coordinates to (s, 0,	0, 1); a call to
glTexCoord2 sets them	to (s, t, 0, 1).  Similarly,
glTexCoord3 specifies	the texture coordinates	as (s, t, r,
1), and glTexCoord4 defines all four components explicitly
as (s, t, r, q).

The current texture coordinates are part of the data that is
associated with each vertex and with the current raster
position. Initially, the values for s, t, r, and q are (0,
0, 0,	1).

Notes

The current texture coordinates can be updated at any	time.
In particular,
glTexCoord can be called between a call to glBegin and the
corresponding	call to	glEnd.

Associated Gets

glGet	with argument GL_CURRENT_TEXTURE_COORDS

See Also

glTexCoordPointer, glVertex

:: Documentation :: References :: GL ::
:: Index (n/a) ::