glTexCoord1d, glTexCoord1f, glTexCoord1i, glTexCoord1s, glTexCoord2d, glTexCoord2f, glTexCoord2i, glTexCoord2s, glTexCoord3d, glTexCoord3f, glTexCoord3i, glTexCoord3s, glTexCoord4d, glTexCoord4f, glTexCoord4i, glTexCoord4s, glTexCoord1dv, glTexCoord1fv, glTexCoord1iv, glTexCoord1sv, glTexCoord2dv, glTexCoord2fv, glTexCoord2iv, glTexCoord2sv, glTexCoord3dv, glTexCoord3fv, glTexCoord3iv, glTexCoord3sv, glTexCoord4dv, glTexCoord4fv, glTexCoord4iv, glTexCoord4sv - set the current texture coordinates
glTexCoord glTexCoordd(s[, t[, r[, q]]]) | glTexCoordd((s[, t[, r[, q]]])) -> None glTexCoord1 glTexCoordd(s[, t[, r[, q]]]) | glTexCoordd((s[, t[, r[, q]]])) -> None glTexCoord1d glTexCoord1d(s) -> None glTexCoord1dv glTexCoord1dv(v) -> None glTexCoord1f glTexCoord1f(s) -> None glTexCoord1fv glTexCoord1fv(v) -> None glTexCoord1i glTexCoord1i(s) -> None glTexCoord1iv glTexCoord1iv(v) -> None glTexCoord1s glTexCoord1s(s) -> None glTexCoord1sv glTexCoord1sv(v) -> None glTexCoord2 glTexCoordd(s[, t[, r[, q]]]) | glTexCoordd((s[, t[, r[, q]]])) -> None glTexCoord2d glTexCoord2d(s, t) -> None glTexCoord2dv glTexCoord2dv(v) -> None glTexCoord2f glTexCoord2f(s, t) -> None glTexCoord2fv glTexCoord2fv(v) -> None glTexCoord2i glTexCoord2i(s, t) -> None glTexCoord2iv glTexCoord2iv(v) -> None glTexCoord2s glTexCoord2s(s, t) -> None glTexCoord2sv glTexCoord2sv(v) -> None glTexCoord3 glTexCoordd(s[, t[, r[, q]]]) | glTexCoordd((s[, t[, r[, q]]])) -> None glTexCoord3d glTexCoord3d(s, t, r) -> None glTexCoord3dv glTexCoord3dv(v) -> None glTexCoord3f glTexCoord3f(s, t, r) -> None glTexCoord3fv glTexCoord3fv(v) -> None glTexCoord3i glTexCoord3i(s, t, r) -> None glTexCoord3iv glTexCoord3iv(v) -> None glTexCoord3s glTexCoord3s(s, t, r) -> None glTexCoord3sv glTexCoord3sv(v) -> None glTexCoord4 glTexCoordd(s[, t[, r[, q]]]) | glTexCoordd((s[, t[, r[, q]]])) -> None glTexCoord4d glTexCoord4d(s, t, r, q) -> None glTexCoord4dv glTexCoord4dv(v) -> None glTexCoord4f glTexCoord4f(s, t, r, q) -> None glTexCoord4fv glTexCoord4fv(v) -> None glTexCoord4i glTexCoord4i(s, t, r, q) -> None glTexCoord4iv glTexCoord4iv(v) -> None glTexCoord4s glTexCoord4s(s, t, r, q) -> None glTexCoord4sv glTexCoord4sv(v) -> None glTexCoordb glTexCoordb(s[, t[, r[, q]]]) | glTexCoordb((s[, t[, r[, q]]])) -> None glTexCoordd glTexCoordd(s[, t[, r[, q]]]) | glTexCoordd((s[, t[, r[, q]]])) -> None glTexCoordf glTexCoordf(s[, t[, r[, q]]]) | glTexCoordf((s[, t[, r[, q]]])) -> None glTexCoordi glTexCoordi(s[, t[, r[, q]]]) | glTexCoordi((s[, t[, r[, q]]])) -> None glTexCoords glTexCoords(s[, t[, r[, q]]]) | glTexCoords((s[, t[, r[, q]]])) -> None
void glTexCoord1d( GLdouble s )
void glTexCoord1f( GLfloat s )
void glTexCoord1i( GLint s )
void glTexCoord1s( GLshort s )
void glTexCoord2d( GLdouble s,
GLdouble t )
void glTexCoord2f( GLfloat s,
GLfloat t )
void glTexCoord2i( GLint s,
GLint t )
void glTexCoord2s( GLshort s,
GLshort t )
void glTexCoord3d( GLdouble s,
GLdouble t,
GLdouble r )
void glTexCoord3f( GLfloat s,
GLfloat t,
GLfloat r )
void glTexCoord3i( GLint s,
GLint t,
GLint r )
void glTexCoord3s( GLshort s,
GLshort t,
GLshort r )
void glTexCoord4d( GLdouble s,
GLdouble t,
GLdouble r,
GLdouble q )
void glTexCoord4f( GLfloat s,
GLfloat t,
GLfloat r,
GLfloat q )
void glTexCoord4i( GLint s,
GLint t,
GLint r,
GLint q )
void glTexCoord4s( GLshort s,
GLshort t,
GLshort r,
GLshort q )
s, t, r, q
Specify s, t, r, and q texture coordinates. Not
all parameters are present in all forms of the
command.
void glTexCoord1dv( const GLdouble *v ) void glTexCoord1fv( const GLfloat *v ) void glTexCoord1iv( const GLint *v ) void glTexCoord1sv( const GLshort *v ) void glTexCoord2dv( const GLdouble *v ) void glTexCoord2fv( const GLfloat *v ) void glTexCoord2iv( const GLint *v ) void glTexCoord2sv( const GLshort *v ) void glTexCoord3dv( const GLdouble *v ) void glTexCoord3fv( const GLfloat *v ) void glTexCoord3iv( const GLint *v ) void glTexCoord3sv( const GLshort *v ) void glTexCoord4dv( const GLdouble *v ) void glTexCoord4fv( const GLfloat *v ) void glTexCoord4iv( const GLint *v ) void glTexCoord4sv( const GLshort *v )
v Specifies a pointer to an array of one, two, three, or
four elements, which in turn specify the s, t, r, and q
texture coordinates.
glTexCoord specifies texture coordinates in one, two, three, or four dimensions. glTexCoord1 sets the current texture coordinates to (s, 0, 0, 1); a call to glTexCoord2 sets them to (s, t, 0, 1). Similarly, glTexCoord3 specifies the texture coordinates as (s, t, r, 1), and glTexCoord4 defines all four components explicitly as (s, t, r, q). The current texture coordinates are part of the data that is associated with each vertex and with the current raster position. Initially, the values for s, t, r, and q are (0, 0, 0, 1).
The current texture coordinates can be updated at any time. In particular, glTexCoord can be called between a call to glBegin and the corresponding call to glEnd.
glGet with argument GL_CURRENT_TEXTURE_COORDS
glTexCoordPointer, glVertex
:: Documentation :: References :: GL ::
:: Index (n/a) ::