glRasterPos2d, glRasterPos2f, glRasterPos2i, glRasterPos2s, glRasterPos3d, glRasterPos3f, glRasterPos3i, glRasterPos3s, glRasterPos4d, glRasterPos4f, glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRasterPos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv, glRasterPos3iv, glRasterPos3sv, glRasterPos4dv, glRasterPos4fv, glRasterPos4iv, glRasterPos4sv - specify the raster position for pixel operations
glRasterPos glRasterPosd(x, y[, z[, w]]) | glRasterPosd((x, y[, z[, w]])) -> None glRasterPos2 glRasterPosd(x, y[, z[, w]]) | glRasterPosd((x, y[, z[, w]])) -> None glRasterPos2d glRasterPos2d(x, y) -> None glRasterPos2dv glRasterPos2dv(v) -> None glRasterPos2f glRasterPos2f(x, y) -> None glRasterPos2fv glRasterPos2fv(v) -> None glRasterPos2i glRasterPos2i(x, y) -> None glRasterPos2iv glRasterPos2iv(v) -> None glRasterPos2s glRasterPos2s(x, y) -> None glRasterPos2sv glRasterPos2sv(v) -> None glRasterPos3 glRasterPosd(x, y[, z[, w]]) | glRasterPosd((x, y[, z[, w]])) -> None glRasterPos3d glRasterPos3d(x, y, z) -> None glRasterPos3dv glRasterPos3dv(v) -> None glRasterPos3f glRasterPos3f(x, y, z) -> None glRasterPos3fv glRasterPos3fv(v) -> None glRasterPos3i glRasterPos3i(x, y, z) -> None glRasterPos3iv glRasterPos3iv(v) -> None glRasterPos3s glRasterPos3s(x, y, z) -> None glRasterPos3sv glRasterPos3sv(v) -> None glRasterPos4 glRasterPosd(x, y[, z[, w]]) | glRasterPosd((x, y[, z[, w]])) -> None glRasterPos4d glRasterPos4d(x, y, z, w) -> None glRasterPos4dv glRasterPos4dv(v) -> None glRasterPos4f glRasterPos4f(x, y, z, w) -> None glRasterPos4fv glRasterPos4fv(v) -> None glRasterPos4i glRasterPos4i(x, y, z, w) -> None glRasterPos4iv glRasterPos4iv(v) -> None glRasterPos4s glRasterPos4s(x, y, z, w) -> None glRasterPos4sv glRasterPos4sv(v) -> None glRasterPosd glRasterPosd(x, y[, z[, w]]) | glRasterPosd((x, y[, z[, w]])) -> None glRasterPosf glRasterPosf(x, y[, z[, w]]) | glRasterPosf((x, y[, z[, w]])) -> None glRasterPosi glRasterPosi(x, y[, z[, w]]) | glRasterPosi((x, y[, z[, w]])) -> None glRasterPoss glRasterPoss(x, y[, z[, w]]) | glRasterPoss((x, y[, z[, w]])) -> None
void glRasterPos2d( GLdouble x,
GLdouble y )
void glRasterPos2f( GLfloat x,
GLfloat y )
void glRasterPos2i( GLint x,
GLint y )
void glRasterPos2s( GLshort x,
GLshort y )
void glRasterPos3d( GLdouble x,
GLdouble y,
GLdouble z )
void glRasterPos3f( GLfloat x,
GLfloat y,
GLfloat z )
void glRasterPos3i( GLint x,
GLint y,
GLint z )
void glRasterPos3s( GLshort x,
GLshort y,
GLshort z )
void glRasterPos4d( GLdouble x,
GLdouble y,
GLdouble z,
GLdouble w )
void glRasterPos4f( GLfloat x,
GLfloat y,
GLfloat z,
GLfloat w )
void glRasterPos4i( GLint x,
GLint y,
GLint z,
GLint w )
void glRasterPos4s( GLshort x,
GLshort y,
GLshort z,
GLshort w )
x, y, z, w
Specify the x, y, z, and w object coordinates (if
present) for the raster position.
void glRasterPos2dv( const GLdouble *v ) void glRasterPos2fv( const GLfloat *v ) void glRasterPos2iv( const GLint *v ) void glRasterPos2sv( const GLshort *v ) void glRasterPos3dv( const GLdouble *v ) void glRasterPos3fv( const GLfloat *v ) void glRasterPos3iv( const GLint *v ) void glRasterPos3sv( const GLshort *v ) void glRasterPos4dv( const GLdouble *v ) void glRasterPos4fv( const GLfloat *v ) void glRasterPos4iv( const GLint *v ) void glRasterPos4sv( const GLshort *v )
v Specifies a pointer to an array of two, three, or four
elements, specifying x, y, z, and w coordinates,
respectively.
The GL maintains a 3D position in window coordinates. This position, called the raster position, is used to position pixel and bitmap write operations. It is maintained with subpixel accuracy. See glBitmap, glDrawPixels, and glCopyPixels. The current raster position consists of three window coordinates (x, y, z), a clip coordinate value (w), an eye coordinate distance, a valid bit, and associated color data and texture coordinates. The w coordinate is a clip coordinate, because w is not projected to window coordinates. glRasterPos4 specifies object coordinates x, y, z, and w explicitly. glRasterPos3 specifies object coordinate x, y, and z explicitly, while w is implicitly set to 1. glRasterPos2 uses the argument values for x and y while implicitly setting z and w to 0 and 1. The object coordinates presented by glRasterPos are treated just like those of a glVertex command: They are transformed by the current modelview and projection matrices and passed to the clipping stage. If the vertex is not culled, then it is projected and scaled to window coordinates, which become the new current raster position, and the GL_CURRENT_RASTER_POSITION_VALID flag is set. If the vertex is culled, then the valid bit is cleared and the current raster position and associated color and texture coordinates are undefined. The current raster position also includes some associated color data and texture coordinates. If lighting is enabled, then GL_CURRENT_RASTER_COLOR (in RGBA mode) or GL_CURRENT_RASTER_INDEX (in color index mode) is set to the color produced by the lighting calculation (see glLight, glLightModel, and glShadeModel). If lighting is disabled, current color (in RGBA mode, state variable GL_CURRENT_COLOR) or color index (in color index mode, state variable GL_CURRENT_INDEX) is used to update the current raster color. Likewise, GL_CURRENT_RASTER_TEXTURE_COORDS is updated as a function of GL_CURRENT_TEXTURE_COORDS, based on the texture matrix and the texture generation functions (see glTexGen). Finally, the distance from the origin of the eye coordinate system to the vertex as transformed by only the modelview matrix replaces GL_CURRENT_RASTER_DISTANCE. Initially, the current raster position is (0, 0, 0, 1), the current raster distance is 0, the valid bit is set, the associated RGBA color is (1, 1, 1, 1), the associated color index is 1, and the associated texture coordinates are (0, 0, 0, 1). In RGBA mode, GL_CURRENT_RASTER_INDEX is always 1; in color index mode, the current raster RGBA color always maintains its initial value.
The raster position is modified both by glRasterPos and by glBitmap. When the raster position coordinates are invalid, drawing commands that are based on the raster position are ignored (that is, they do not result in changes to GL state). Calling glDrawElements may leave the current color or index indeterminate. If glRasterPos is executed while the current color or index is indeterminate, the current raster color or current raster index remains indeterminate. To set a valid raster position outside the viewport, first set a valid raster position, then call glBitmap with NULL as the bitmap parameter.
GL_INVALID_OPERATION is generated if glRasterPos is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_CURRENT_RASTER_POSITION glGet with argument GL_CURRENT_RASTER_POSITION_VALID glGet with argument GL_CURRENT_RASTER_DISTANCE glGet with argument GL_CURRENT_RASTER_COLOR glGet with argument GL_CURRENT_RASTER_INDEX glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS
glBitmap, glCopyPixels, glDrawElements, glDrawPixels, glLight, glLightModel, glShadeModel, glTexCoord, glTexGen, glVertex
:: Documentation :: References :: GL ::
:: Index (n/a) ::