Name

glPolygonMode	- select a polygon rasterization mode

Python Specification

glPolygonMode
	glPolygonMode(face, mode) -> None

C Specification

void glPolygonMode( GLenum face,
                    GLenum mode )

Parameters

face	Specifies the polygons that mode applies to.  Must be
      GL_FRONT for front-facing polygons, GL_BACK for	back-
      facing polygons, or GL_FRONT_AND_BACK for front- and
      back-facing polygons.

mode	Specifies how polygons will be rasterized.  Accepted
      values are GL_POINT, GL_LINE, and GL_FILL.  The
      initial	value is GL_FILL for both front- and back-
      facing polygons.

Description

glPolygonMode	controls the interpretation of polygons	for
rasterization.  face describes which polygons	mode applies
to:  front-facing polygons (GL_FRONT), back-facing polygons
(GL_BACK), or	both (GL_FRONT_AND_BACK).  The polygon mode
affects only the final rasterization of polygons.  In
particular, a	polygon's vertices are lit and the polygon is
clipped and possibly culled before these modes are applied.

Three	modes are defined and can be specified in mode:

GL_POINT	Polygon	vertices that are marked as the	start
              of a boundary edge are drawn as	points.	 Point
              attributes such	as GL_POINT_SIZE and
              GL_POINT_SMOOTH	control	the rasterization of
              the points.  Polygon rasterization attributes
              other than GL_POLYGON_MODE have	no effect.

GL_LINE	Boundary edges of the polygon are drawn	as
              line segments.	They are treated as connected
              line segments for line stippling; the line
              stipple	counter	and pattern are	not reset
              between	segments (see glLineStipple).  Line
              attributes such	as GL_LINE_WIDTH and
              GL_LINE_SMOOTH control the rasterization of
              the lines.  Polygon rasterization attributes
              other than GL_POLYGON_MODE have	no effect.

GL_FILL	The interior of	the polygon is filled.
              Polygon	attributes such	as GL_POLYGON_STIPPLE
              and GL_POLYGON_SMOOTH control the
              rasterization of the polygon.

Examples

To draw a surface with filled	back-facing polygons and
outlined front-facing	polygons, call glPolygonMode(GL_FRONT,
GL_LINE);

Notes

Vertices are marked as boundary or nonboundary with an edge
flag.	 Edge flags are	generated internally by	the GL when it
decomposes polygons; they can	be set explicitly using
glEdgeFlag.

Errors

GL_INVALID_ENUM is generated if either face or mode is not
an accepted value.

GL_INVALID_OPERATION is generated if glPolygonMode is
executed between the execution of glBegin and	the
corresponding	execution of glEnd.

Associated Gets

glGet	with argument GL_POLYGON_MODE

See Also

glBegin, glEdgeFlag, glLineStipple, glLineWidth,
glPointSize, glPolygonStipple

:: Documentation :: References :: GL ::
:: Index (n/a) ::