Name

glPixelTransferf, glPixelTransferi - set pixel transfer
modes

Python Specification

glPixelTransferf
	glPixelTransferf(name, param) -> None
glPixelTransferi
	glPixelTransferi(name, param) -> None

C Specification

void glPixelTransferf( GLenum	pname,
                       GLfloat param )
void glPixelTransferi( GLenum	pname,
                       GLint param )

Parameters

pname	 Specifies the symbolic	name of	the pixel transfer
       parameter to be set.  Must be one of the following:
       GL_MAP_COLOR, GL_MAP_STENCIL, GL_INDEX_SHIFT,
       GL_INDEX_OFFSET, GL_RED_SCALE,	GL_RED_BIAS,
       GL_GREEN_SCALE, GL_GREEN_BIAS,	GL_BLUE_SCALE,
       GL_BLUE_BIAS, GL_ALPHA_SCALE, GL_ALPHA_BIAS,
       GL_DEPTH_SCALE, or GL_DEPTH_BIAS.

param	 Specifies the value that pname	is set to.

Description

glPixelTransfer sets pixel transfer modes that affect	the
operation of subsequent glCopyPixels,	glCopyTexImage1D,
glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D,
glDrawPixels,	glReadPixels, glTexImage1D, glTexImage2D,
glTexSubImage1D, and glTexSubImage2D commands.  The
algorithms that are specified	by pixel transfer modes
operate on pixels after they are read	from the frame buffer
(glCopyPixels	glCopyTexImage1D, glCopyTexImage2D,
glCopyTexSubImage1D, glCopyTexSubImage2D, and	glReadPixels),
or unpacked from client memory (glDrawPixels,	glTexImage1D,
glTexImage2D,	glTexSubImage1D, and glTexSubImage2D). Pixel
transfer operations happen in	the same order,	and in the
same manner, regardless of the command that resulted in the
pixel	operation.  Pixel storage modes	(see glPixelStore)
control the unpacking	of pixels being	read from client
memory, and the packing of pixels being written back into
client memory.

Pixel	transfer operations handle four	fundamental pixel
types:  color, color index, depth, and stencil.  Color
pixels consist of four floating-point	values with
unspecified mantissa and exponent sizes, scaled such that 0
represents zero intensity and	1 represents full intensity.
Color	indices	comprise a single fixed-point value, with
unspecified precision	to the right of	the binary point.
Depth	pixels comprise	a single floating-point	value, with
unspecified mantissa and exponent sizes, scaled such that
0.0 represents the minimum depth buffer value, and 1.0
represents the maximum depth buffer value.  Finally, stencil
pixels comprise a single fixed-point value, with unspecified
precision to the right of the	binary point.

The pixel transfer operations	performed on the four basic
pixel	types are as follows:

Color	      Each of the four color components	is multiplied
            by a scale factor, then added to a bias factor.
            That is, the red component is multiplied by
            GL_RED_SCALE, then added to GL_RED_BIAS; the
            green component is multiplied by GL_GREEN_SCALE,
            then added to GL_GREEN_BIAS; the blue component
            is multiplied by GL_BLUE_SCALE, then added to
            GL_BLUE_BIAS; and	the alpha component is
            multiplied by GL_ALPHA_SCALE, then added to
            GL_ALPHA_BIAS.  After all	four color components
            are scaled and biased, each is clamped to	the
            range [0,1].  All	color, scale, and bias values
            are specified with glPixelTransfer.

            If GL_MAP_COLOR is true, each color component is
            scaled by	the size of the	corresponding color-
            to-color map, then replaced by the contents of
            that map indexed by the scaled component.	 That
            is, the red component is scaled by
            GL_PIXEL_MAP_R_TO_R_SIZE,	then replaced by the
            contents of GL_PIXEL_MAP_R_TO_R indexed by
            itself.  The green component is scaled by
            GL_PIXEL_MAP_G_TO_G_SIZE,	then replaced by the
            contents of GL_PIXEL_MAP_G_TO_G indexed by
            itself.  The blue	component is scaled by
            GL_PIXEL_MAP_B_TO_B_SIZE,	then replaced by the
            contents of GL_PIXEL_MAP_B_TO_B indexed by
            itself.  And the alpha component is scaled by
            GL_PIXEL_MAP_A_TO_A_SIZE,	then replaced by the
            contents of GL_PIXEL_MAP_A_TO_A indexed by
            itself.  All components taken from the maps are
            then clamped to the range	[0,1].	GL_MAP_COLOR
            is specified with	glPixelTransfer.  The contents
            of the various maps are specified	with
            glPixelMap.

Color	index Each color index is shifted left by
            GL_INDEX_SHIFT bits; any bits beyond the number
            of fraction bits carried by the fixed-point
            index are	filled with zeros.  If GL_INDEX_SHIFT
            is negative, the shift is	to the right, again
            zero filled.  Then GL_INDEX_OFFSET is added to
            the index.  GL_INDEX_SHIFT and GL_INDEX_OFFSET
            are specified with
            glPixelTransfer.
            From this	point, operation diverges depending on
            the required format of the resulting pixels.  If
            the resulting pixels are to be written to	a
            color index buffer, or if	they are being read
            back to client memory in GL_COLOR_INDEX format,
            the pixels continue to be	treated	as indices.
            If GL_MAP_COLOR is true, each index is masked by
            2n - 1, where n is GL_PIXEL_MAP_I_TO_I_SIZE,
            then replaced by the contents of
            GL_PIXEL_MAP_I_TO_I indexed by the masked	value.
            GL_MAP_COLOR is specified	with glPixelTransfer.
            The contents of the index	map is specified with
            glPixelMap.

            If the resulting pixels are to be	written	to an
            RGBA color buffer, or if they are	read back to
            client memory in a format	other than
            GL_COLOR_INDEX, the pixels are converted from
            indices to colors	by referencing the four	maps
            GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
            GL_PIXEL_MAP_I_TO_B, and GL_PIXEL_MAP_I_TO_A.
            Before being dereferenced, the index is masked
            by 2n - 1, where n is GL_PIXEL_MAP_I_TO_R_SIZE
            for the red map, GL_PIXEL_MAP_I_TO_G_SIZE	for
            the green	map, GL_PIXEL_MAP_I_TO_B_SIZE for the
            blue map,	and GL_PIXEL_MAP_I_TO_A_SIZE for the
            alpha map.  All components taken from the	maps
            are then clamped to the range [0,1].  The
            contents of the four maps	is specified with
            glPixelMap.

Depth	      Each depth value is multiplied by
            GL_DEPTH_SCALE, added to GL_DEPTH_BIAS, then
            clamped to the range [0,1].

Stencil     Each index is shifted GL_INDEX_SHIFT bits	just
            as a color index is, then	added to
            GL_INDEX_OFFSET.	If GL_MAP_STENCIL is true,
            each index is masked by 2n - 1, where n is
            GL_PIXEL_MAP_S_TO_S_SIZE,	then replaced by the
            contents of GL_PIXEL_MAP_S_TO_S indexed by the
            masked value.

The following	table gives the	type, initial value, and range
of valid values for each of the pixel	transfer parameters
that are set with glPixelTransfer.

 _________________________________________________________
 |     pname	    |  type   |	initial	value |	valid range |
 |________________|_________|_______________|_____________|
 | GL_MAP_COLOR   | boolean |	    false     |	true/false  |
 |GL_MAP_STENCIL  | boolean |	    false     |	true/false  |
 |GL_INDEX_SHIFT  | integer |	      0	      |	 (-oo,oo)   |
 |GL_INDEX_OFFSET | integer |	      0	      |	 (-oo,oo)   |
 | GL_RED_SCALE   |  float  |	      1	      |	 (-oo,oo)   |
 |GL_GREEN_SCALE  |  float  |	      1	      |	 (-oo,oo)   |
 | GL_BLUE_SCALE  |  float  |	      1	      |	 (-oo,oo)   |
 |GL_ALPHA_SCALE  |  float  |	      1	      |	 (-oo,oo)   |
 |GL_DEPTH_SCALE  |  float  |	      1	      |	 (-oo,oo)   |
 |  GL_RED_BIAS   |  float  |	      0	      |	 (-oo,oo)   |
 | GL_GREEN_BIAS  |  float  |	      0	      |	 (-oo,oo)   |
 | GL_BLUE_BIAS   |  float  |	      0	      |	 (-oo,oo)   |
 | GL_ALPHA_BIAS  |  float  |	      0	      |	 (-oo,oo)   |
 | GL_DEPTH_BIAS  |  float  |	      0	      |	 (-oo,oo)   |
 |________________|_________|_______________|_____________|

glPixelTransferf can be used to set any pixel	transfer
parameter.  If the parameter type is boolean,	0 implies
false	and any	other value implies true.  If pname is an
integer parameter, param is rounded to the nearest integer.

Likewise, glPixelTransferi can be used to set	any of the
pixel	transfer parameters.  Boolean parameters are set to
false	if param is 0 and to true otherwise.  param is
converted to floating	point before being assigned to real-
valued parameters.

Notes

If a glCopyPixels, glCopyTexImage1D, glCopyTexImage2D,
glCopyTexSubImage1D, glCopyTexSubImage2D, glDrawPixels,
glReadPixels,	glTexImage1D, glTexImage2D, glTexSubImage1D,
or glTexSubImage2D command is	placed in a display list (see
glNewList and	glCallList), the pixel transfer	mode settings
in effect when the display list is executed are the ones
that are used.  They may be different	from the settings when
the command was compiled into	the display list.

Errors

GL_INVALID_ENUM is generated if pname	is not an accepted
value.

GL_INVALID_OPERATION is generated if glPixelTransfer is
executed between the execution of glBegin and	the
corresponding	execution of glEnd.

Associated Gets

glGet	with argument GL_MAP_COLOR
glGet	with argument GL_MAP_STENCIL
glGet	with argument GL_INDEX_SHIFT
glGet	with argument GL_INDEX_OFFSET
glGet	with argument GL_RED_SCALE
glGet	with argument GL_RED_BIAS
glGet	with argument GL_GREEN_SCALE
glGet	with argument GL_GREEN_BIAS
glGet	with argument GL_BLUE_SCALE
glGet	with argument GL_BLUE_BIAS
glGet	with argument GL_ALPHA_SCALE
glGet	with argument GL_ALPHA_BIAS
glGet	with argument GL_DEPTH_SCALE
glGet	with argument GL_DEPTH_BIAS

See Also

glCallList, glCopyPixels, glCopyTexImage1D,
glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D,
glDrawPixels,	glNewList, glPixelMap, glPixelStore,
glPixelZoom, glReadPixels, glTexImage1D, glTexImage2D,
glTexSubImage1D, glTexSubImage2D

:: Documentation :: References :: GL ::
:: Index (n/a) ::