glNormalPointer - define an array of normals
glNormalPointer glNormalPointer(size, type, stride, pointer) -> None glNormalPointerb glNormalPointerub(pointer[][3]) -> None glNormalPointerd glNormalPointerd(pointer[][3]) -> None glNormalPointerf glNormalPointerf(pointer[][3]) -> None glNormalPointeri glNormalPointeri(pointer[][3]) -> None glNormalPointers glNormalPointers(pointer[][3]) -> None
void glNormalPointer( GLenum type,
GLsizei stride,
const GLvoid *pointer )
type Specifies the data type of each coordinate in the
array. Symbolic constants GL_BYTE, GL_SHORT,
GL_INT, GL_FLOAT, and GL_DOUBLE are accepted. The
initial value is GL_FLOAT.
stride Specifies the byte offset between consecutive
normals. If stride is 0- the initial value-the
normals are understood to be tightly packed in the
array.
pointer Specifies a pointer to the first coordinate of the
first normal in the array.
glNormalPointer specifies the location and data format of an array of normals to use when rendering. type specifies the data type of the normal coordinates and stride gives the byte stride from one normal to the next, allowing vertexes and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.) When a normal array is specified, type, stride, and pointer are saved as client-side state. To enable and disable the normal array, call glEnableClientState and glDisableClientState with the argument GL_NORMAL_ARRAY. If enabled, the normal array is used when glDrawArrays, glDrawElements, or glArrayElement is called. Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertexes and vertex attributes and glDrawElements to construct a sequence of primitives by indexing vertexes and vertex attributes.
glNormalPointer is available only if the GL version is 1.1 or greater. The normal array is initially disabled and isn't accessed when glArrayElement, glDrawElements, or glDrawArrays is called. Execution of glNormalPointer is not allowed between glBegin and the corresponding glEnd, but an error may or may not be generated. If an error is not generated, the operation is undefined. glNormalPointer is typically implemented on the client side. Since the normal array parameters are client-side state, they are not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.
GL_INVALID_ENUM is generated if type is not an accepted value. GL_INVALID_VALUE is generated if stride is negative.
glIsEnabled with argument GL_NORMAL_ARRAY glGet with argument GL_NORMAL_ARRAY_TYPE glGet with argument GL_NORMAL_ARRAY_STRIDE glGetPointerv with argument GL_NORMAL_ARRAY_POINTER
glArrayElement, glColorPointer, glDrawArrays, glDrawElements, glEdgeFlagPointer, glEnable, glGetPointerv, glIndexPointer, glInterleavedArrays, glPopClientAttrib, glPushClientAttrib, glTexCoordPointer, glVertexPointer
:: Documentation :: References :: GL ::
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