glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s, glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv - set the current normal vector
glNormal glNormald(x, y, z) | glNormald((x, y, z)) -> None glNormal3 glNormald(x, y, z) | glNormald((x, y, z)) -> None glNormal3b glNormal3b(nx, ny, nz) -> None glNormal3bv glNormal3bv(v) -> None glNormal3d glNormal3d(nx, ny, nz) -> None glNormal3dv glNormal3dv(v) -> None glNormal3f glNormal3f(nx, ny, nz) -> None glNormal3fv glNormal3fv(v) -> None glNormal3i glNormal3i(nx, ny, nz) -> None glNormal3iv glNormal3iv(v) -> None glNormal3s glNormal3s(nx, ny, nz) -> None glNormal3sv glNormal3sv(v) -> None glNormal4 glNormald(x, y, z) | glNormald((x, y, z)) -> None glNormalb glNormalb(x, y, z) | glNormalb((x, y, z)) -> None glNormald glNormald(x, y, z) | glNormald((x, y, z)) -> None glNormalf glNormalf(x, y, z) | glNormalf((x, y, z)) -> None glNormali glNormali(x, y, z) | glNormali((x, y, z)) -> None glNormals glNormals(x, y, z) | glNormals((x, y, z)) -> None
void glNormal3b( GLbyte nx,
GLbyte ny,
GLbyte nz )
void glNormal3d( GLdouble nx,
GLdouble ny,
GLdouble nz )
void glNormal3f( GLfloat nx,
GLfloat ny,
GLfloat nz )
void glNormal3i( GLint nx,
GLint ny,
GLint nz )
void glNormal3s( GLshort nx,
GLshort ny,
GLshort nz )
nx, ny, nz
Specify the x, y, and z coordinates of the new
current normal. The initial value of the current
normal is the unit vector, (0, 0, 1).
void glNormal3bv( const GLbyte *v ) void glNormal3dv( const GLdouble *v ) void glNormal3fv( const GLfloat *v ) void glNormal3iv( const GLint *v ) void glNormal3sv( const GLshort *v )
v Specifies a pointer to an array of three elements: the
x, y, and z coordinates of the new current normal.
The current normal is set to the given coordinates whenever glNormal is issued. Byte, short, or integer arguments are converted to floating-point format with a linear mapping that maps the most positive representable integer value to 1.0, and the most negative representable integer value to -1.0. Normals specified with glNormal need not have unit length. If normalization is enabled, then normals specified with glNormal are normalized after transformation. To enable and disable normalization, call glEnable and glDisable with the argument GL_NORMALIZE. Normalization is initially disabled.
The current normal can be updated at any time. In particular, glNormal can be called between a call to glBegin and the corresponding call to glEnd.
glGet with argument GL_CURRENT_NORMAL glIsEnabled with argument GL_NORMALIZE
glBegin, glColor, glIndex, glNormalPointer, glTexCoord, glVertex
:: Documentation :: References :: GL ::
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