Name

glNormal3b, glNormal3d, glNormal3f, glNormal3i, glNormal3s,
glNormal3bv, glNormal3dv, glNormal3fv, glNormal3iv,
glNormal3sv -	set the	current	normal vector

Python Specification

glNormal
	glNormald(x, y, z) | glNormald((x, y, z)) -> None
glNormal3
	glNormald(x, y, z) | glNormald((x, y, z)) -> None
glNormal3b
	glNormal3b(nx, ny, nz) -> None
glNormal3bv
	glNormal3bv(v) -> None
glNormal3d
	glNormal3d(nx, ny, nz) -> None
glNormal3dv
	glNormal3dv(v) -> None
glNormal3f
	glNormal3f(nx, ny, nz) -> None
glNormal3fv
	glNormal3fv(v) -> None
glNormal3i
	glNormal3i(nx, ny, nz) -> None
glNormal3iv
	glNormal3iv(v) -> None
glNormal3s
	glNormal3s(nx, ny, nz) -> None
glNormal3sv
	glNormal3sv(v) -> None
glNormal4
	glNormald(x, y, z) | glNormald((x, y, z)) -> None
glNormalb
	glNormalb(x, y, z) | glNormalb((x, y, z)) -> None
glNormald
	glNormald(x, y, z) | glNormald((x, y, z)) -> None
glNormalf
	glNormalf(x, y, z) | glNormalf((x, y, z)) -> None
glNormali
	glNormali(x, y, z) | glNormali((x, y, z)) -> None
glNormals
	glNormals(x, y, z) | glNormals((x, y, z)) -> None

C Specification

void glNormal3b( GLbyte nx,
                 GLbyte ny,
                 GLbyte nz )
void glNormal3d( GLdouble nx,
                 GLdouble ny,
                 GLdouble nz )
void glNormal3f( GLfloat nx,
                 GLfloat ny,
                 GLfloat nz )
void glNormal3i( GLint nx,
                 GLint ny,
                 GLint nz )
void glNormal3s( GLshort nx,
                 GLshort ny,
                 GLshort nz )

Parameters

nx, ny, nz
          Specify the	x, y, and z coordinates	of the new
          current normal.  The initial value of the current
          normal is the unit vector, (0, 0, 1).

C Specification

void glNormal3bv( const GLbyte *v )
void glNormal3dv( const GLdouble *v )
void glNormal3fv( const GLfloat *v )
void glNormal3iv( const GLint	*v )
void glNormal3sv( const GLshort *v )

Parameters

v    Specifies a pointer to an array of three	elements:  the
     x, y, and z coordinates of the new current normal.

Description

The current normal is	set to the given coordinates whenever
glNormal is issued.  Byte, short, or integer arguments are
converted to floating-point format with a linear mapping
that maps the	most positive representable integer value to
1.0, and the most negative representable integer value to
-1.0.

Normals specified with glNormal need not have	unit length.
If normalization is enabled, then normals specified with
glNormal are normalized after	transformation.	 To enable and
disable normalization, call glEnable and glDisable with the
argument GL_NORMALIZE.  Normalization	is initially disabled.

Notes

The current normal can be updated at any time.  In
particular, glNormal can be called between a call to glBegin
and the corresponding	call to	glEnd.

Associated Gets

glGet	with argument GL_CURRENT_NORMAL
glIsEnabled with argument GL_NORMALIZE

See Also

glBegin, glColor, glIndex, glNormalPointer, glTexCoord,
glVertex

:: Documentation :: References :: GL ::
:: Index (n/a) ::