glMapGrid1d, glMapGrid1f, glMapGrid2d, glMapGrid2f - define a one- or two-dimensional mesh
glMapGrid1d glMapGrid1d(un, u1, u2) -> None glMapGrid1f glMapGrid1f(un, u1, u2) -> None glMapGrid2d glMapGrid2d(un, u1, u2, vn, v1, v2) -> None glMapGrid2f glMapGrid2f(un, u1, u2, vn, v1, v2) -> None
void glMapGrid1d( GLint un,
GLdouble u1,
GLdouble u2 )
void glMapGrid1f( GLint un,
GLfloat u1,
GLfloat u2 )
void glMapGrid2d( GLint un,
GLdouble u1,
GLdouble u2,
GLint vn,
GLdouble v1,
GLdouble v2 )
void glMapGrid2f( GLint un,
GLfloat u1,
GLfloat u2,
GLint vn,
GLfloat v1,
GLfloat v2 )
un Specifies the number of partitions in the grid range
interval [u1, u2]. Must be positive.
u1, u2
Specify the mappings for integer grid domain values i=0
and i=un.
vn Specifies the number of partitions in the grid range
interval [v1, v2]
(glMapGrid2 only).
v1, v2
Specify the mappings for integer grid domain values j=0
and j=vn
(glMapGrid2 only).
glMapGrid and glEvalMesh are used together to efficiently generate and evaluate a series of evenly-spaced map domain values. glEvalMesh steps through the integer domain of a one- or two-dimensional grid, whose range is the domain of the evaluation maps specified by glMap1 and glMap2. glMapGrid1 and glMapGrid2 specify the linear grid mappings between the i (or i and j) integer grid coordinates, to the u (or u and v) floating-point evaluation map coordinates. See glMap1 and glMap2 for details of how u and v coordinates are evaluated. glMapGrid1 specifies a single linear mapping such that integer grid coordinate 0 maps exactly to u1, and integer grid coordinate un maps exactly to u2. All other integer grid coordinates i are mapped so that u = i(u2-u1)/un + u1 glMapGrid2 specifies two such linear mappings. One maps integer grid coordinate i=0 exactly to u1, and integer grid coordinate i=un exactly to u2. The other maps integer grid coordinate j=0 exactly to v1, and integer grid coordinate j=vn exactly to v2. Other integer grid coordinates i and j are mapped such that u = i(u2-u1)/un + u1 v = j(v2-v1)/vn + v1 The mappings specified by glMapGrid are used identically by glEvalMesh and glEvalPoint.
GL_INVALID_VALUE is generated if either un or vn is not positive. GL_INVALID_OPERATION is generated if glMapGrid is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_MAP1_GRID_DOMAIN glGet with argument GL_MAP2_GRID_DOMAIN glGet with argument GL_MAP1_GRID_SEGMENTS glGet with argument GL_MAP2_GRID_SEGMENTS
glEvalCoord, glEvalMesh, glEvalPoint, glMap1, glMap2
:: Documentation :: References :: GL ::
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