glIndexPointer - define an array of color indexes
glIndexPointer glIndexPointer(type, stride, pointer) -> None glIndexPointerb glIndexPointerub(pointer[]) -> None glIndexPointerd glIndexPointerd(pointer[]) -> None glIndexPointerf glIndexPointerf(pointer[]) -> None glIndexPointeri glIndexPointeri(pointer[]) -> None glIndexPointers glIndexPointers(pointer[]) -> None glIndexPointerub glIndexPointerub(pointer[]) -> None
void glIndexPointer( GLenum type,
GLsizei stride,
const GLvoid *pointer )
type Specifies the data type of each color index in the
array. Symbolic constants GL_UNSIGNED_BYTE,
GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are
accepted.
stride Specifies the byte offset between consecutive color
indexes. If stride is 0 (the initial value), the
color indexes are understood to be tightly packed
in the array.
pointer Specifies a pointer to the first index in the
array.
glIndexPointer specifies the location and data format of an array of color indexes to use when rendering. type specifies the data type of each color index and stride gives the byte stride from one color index to the next allowing vertexes and attributes to be packed into a single array or stored in separate arrays. (Single-array storage may be more efficient on some implementations; see glInterleavedArrays.) type, stride, and pointer are saved as client-side state. The color index array is initially disabled. To enable and disable the array, call glEnableClientState and glDisableClientState with the argument GL_INDEX_ARRAY. If enabled, the color index array is used when glDrawArrays, glDrawElements or glArrayElement is called. Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertexes and vertex attributes and glDrawElements to construct a sequence of primitives by indexing vertexes and vertex attributes.
glIndexPointer is available only if the GL version is 1.1 or greater. The color index array is initially disabled, and it isn't accessed when glArrayElement, glDrawElements or glDrawArrays is called. Execution of glIndexPointer is not allowed between glBegin and the corresponding glEnd, but an error may or may not be generated. If an error is not generated, the operation is undefined. glIndexPointer is typically implemented on the client side. Since the color index array parameters are client-side state, they are not saved or restored by glPushAttrib and glPopAttrib. Use glPushClientAttrib and glPopClientAttrib instead.
GL_INVALID_ENUM is generated if type is not an accepted value. GL_INVALID_VALUE is generated if stride is negative.
glIsEnabled with argument GL_INDEX_ARRAY glGet with argument GL_INDEX_ARRAY_TYPE glGet with argument GL_INDEX_ARRAY_STRIDE glGetPointerv with argument GL_INDEX_ARRAY_POINTER
glArrayElement, glColorPointer, glDrawArrays, glDrawElements, glEdgeFlagPointer, glEnable, glGetPointerv, glInterleavedArrays, glNormalPointer, glPopClientAttrib, glPushClientAttrib, glTexCoordPointer, glVertexPointer
:: Documentation :: References :: GL ::
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