Name

glGetPolygonStipple -	return the polygon stipple pattern

Python Specification

glGetPolygonStipple
	glGetPolygonStipple() -> packed stipple
glGetPolygonStippleub
	glGetPolygonStippleub() -> stipple[][]

C Specification

void glGetPolygonStipple( GLubyte *mask )

Parameters

mask	Returns	the stipple pattern. The initial value is all
      1's.

Description

glGetPolygonStipple returns to mask a	32x32 polygon stipple
pattern.  The	pattern	is packed into memory as if
glReadPixels with both height	and width of 32, type of
GL_BITMAP, and format	of GL_COLOR_INDEX were called, and the
stipple pattern were stored in an internal 32x32 color index
buffer.  Unlike glReadPixels,	however, pixel transfer
operations (shift, offset, pixel map)	are not	applied	to the
returned stipple image.

Notes

If an	error is generated, no change is made to the contents
of mask.

Errors

GL_INVALID_OPERATION is generated if glGetPolygonStipple is
executed between the execution of glBegin and	the
corresponding	execution of glEnd.

See Also

glPixelStore,	glPixelTransfer, glPolygonStipple,
glReadPixels

:: Documentation :: References :: GL ::
:: Index (n/a) ::