NAME

glGetError - return error information

C SPECIFICATION

GLenum glGetError( void )

DESCRIPTION

glGetError returns the value of the error flag.  Each
detectable error is assigned a numeric code and symbolic
name.  When an error occurs, the error flag is set to the
appropriate error code value.  No other errors are recorded
until glGetError is called, the error code is returned, and
the flag is reset to GL_NO_ERROR.  If a call to glGetError
returns GL_NO_ERROR, there has been no detectable error
since the last call to glGetError, or since the GL was
initialized.

To allow for distributed implementations, there may be
several error flags.  If any single error flag has recorded
an error, the value of that flag is returned and that flag
is reset to GL_NO_ERROR when glGetError is called.  If more
than one flag has recorded an error, glGetError returns and
clears an arbitrary error flag value.  Thus, glGetError
should always be called in a loop, until it returns
GL_NO_ERROR, if all error flags are to be reset.

Initially, all error flags are set to GL_NO_ERROR.

The following errors are currently defined:

GL_NO_ERROR                   No error has been recorded.
                              The value of this symbolic
                              constant is guaranteed to be
                              0.

GL_INVALID_ENUM               An unacceptable value is
                              specified for an enumerated
                              argument.  The offending
                              command is ignored, and has no
                              other side effect than to set
                              the error flag.

GL_INVALID_VALUE              A numeric argument is out of
                              range.  The offending command
                              is ignored, and has no other
                              side effect than to set the
                              error flag.

GL_INVALID_OPERATION          The specified operation is not
                              allowed in the current state.
                              The offending command is
                              ignored, and has no other side
                              effect than to set the error
                              flag.

GL_STACK_OVERFLOW             This command would cause a
                              stack overflow.  The offending
                              command is ignored, and has no
                              other side effect than to set
                              the error flag.

GL_STACK_UNDERFLOW            This command would cause a
                              stack underflow.  The
                              offending command is ignored,
                              and has no other side effect
                              than to set the error flag.

GL_OUT_OF_MEMORY              There is not enough memory
                              left to execute the command.
                              The state of the GL is
                              undefined, except for the
                              state of the error flags,
                              after this error is recorded.

When an error flag is set, results of a GL operation are
undefined only if GL_OUT_OF_MEMORY has occurred.  In all
other cases, the command generating the error is ignored and
has no effect on the GL state or frame buffer contents.  If
the generating command returns a value, it returns 0. If
glGetError itself generates an error, it returns 0.