glDepthMask - enable or disable writing into the depth buffer
glDepthMask glDepthMask(flag) -> None
void glDepthMask( GLboolean flag )
flag Specifies whether the depth buffer is enabled for
writing. If flag is GL_FALSE, depth buffer writing is
disabled. Otherwise, it is enabled. Initially, depth
buffer writing is enabled.
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_DEPTH_WRITEMASK
glColorMask, glDepthFunc, glDepthRange, glIndexMask, glStencilMask
:: Documentation :: References :: GL ::
:: Index (n/a) ::