glBlendFunc - specify pixel arithmetic
glBlendFunc glBlendFunc(sfactor, dfactor) -> None
void glBlendFunc( GLenum sfactor,
GLenum dfactor )
sfactor Specifies how the red, green, blue, and alpha
source blending factors are computed. Nine
symbolic constants are accepted: GL_ZERO, GL_ONE,
GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA,
GL_ONE_MINUS_DST_ALPHA, and GL_SRC_ALPHA_SATURATE.
The initial value is GL_ONE.
dfactor Specifies how the red, green, blue, and alpha
destination blending factors are computed. Eight
symbolic constants are accepted: GL_ZERO, GL_ONE,
GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, and
GL_ONE_MINUS_DST_ALPHA. The initial value is
GL_ZERO.
In RGBA mode, pixels can be drawn using a function that
blends the incoming (source) RGBA values with the RGBA
values that are already in the frame buffer (the destination
values). Blending is initially disabled. Use glEnable and
glDisable with argument GL_BLEND to enable and disable
blending.
glBlendFunc defines the operation of blending when it is
enabled. sfactor specifies which of nine methods is used to
scale the source color components. dfactor specifies which
of eight methods is used to scale the destination color
components. The eleven possible methods are described in
the following table. Each method defines four scale
factors, one each for red, green, blue, and alpha.
In the table and in subsequent equations, source and
destination color components are referred to as
(R ,G ,B ,A ) and (R ,G ,B ,A ). They are understood to
have integer values between 0dand (k ,k ,k ,k ), where
R G B A
mc
kc = 2 -1
and (mR,mG,mB,mA) is the number of red, green, blue, and
alpha bitplanes.
Source and destination scale factors are referred to as
(s ,s ,s ,s ) and (d ,d ,d ,d ). The scale factors
described in the table,Gdenoted (f ,f ,f ,f ), represent
either source or destination factors.G All scale factors
have range [0,1].
______________________________________________________________________
| parameter | (f , f , f , f ) |
|_______________________|_____________________________________________|
| GL_ZERO | (0, 0, 0, 0) |
| GL_ONE | (1, 1, 1, 1) |
| GL_SRC_COLOR | (R /k , G /k , B /k , A /k ) |
|GL_ONE_MINUS_SRC_COLOR | (1, 1, 1,s1)R- (R /k , G /k , B /k , A /k ) |
| GL_DST_COLOR | (R /k , G /k , B /k , A /k ) s A |
|GL_ONE_MINUS_DST_COLOR | (1, 1, 1,d1)R- (R /k , G /k , B /k , A /k ) |
| GL_SRC_ALPHA | (A /k , A /k , A /k , A /k ) d A |
|GL_ONE_MINUS_SRC_ALPHA | (1, 1, 1,s1)A- (A /k , A /k , A /k , A /k ) |
| GL_DST_ALPHA | (A /k , A /k , A /k , A /k ) s A |
|GL_ONE_MINUS_DST_ALPHA | (1, 1, 1,d1)A- (A /k , A /k , A /k , A /k ) |
|GL_SRC_ALPHA_SATURATE | (i, i, i,d1)A d A d A |
|_______________________|_____________________________________________|
In the table,
i = min(A , k -A ) / k
s A d A
To determine the blended RGBA values of a pixel when drawing
in RGBA mode, the system uses the following equations:
R = min(k , R s +R d )
Gd = min(kR, GssR+GddR)
Bd = min(kG, BssG+BddG)
Ad = min(kB, AssB+AddB)
d A s A d A
Despite the apparent precision of the above equations,
blending arithmetic is not exactly specified, because
blending operates with imprecise integer color values.
However, a blend factor that should be equal to 1 is
guaranteed not to modify its multiplicand, and a blend
factor equal to 0 reduces its multiplicand to 0. For
example, when sfactor is GL_SRC_ALPHA, dfactor is
GL_ONE_MINUS_SRC_ALPHA, and A is equal to k , the equations
reduce to simple replacement:s A
R = R
Gd = Gs
Bd = Bs
Ad = As
d s
Transparency is best implemented using blend function (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) with primitives sorted from farthest to nearest. Note that this transparency calculation does not require the presence of alpha bitplanes in the frame buffer. Blend function (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) is also useful for rendering antialiased points and lines in arbitrary order. Polygon antialiasing is optimized using blend function (GL_SRC_ALPHA_SATURATE, GL_ONE) with polygons sorted from nearest to farthest. (See the glEnable, glDisable reference page and the GL_POLYGON_SMOOTH argument for information on polygon antialiasing.) Destination alpha bitplanes, which must be present for this blend function to operate correctly, store the accumulated coverage.
Incoming (source) alpha is correctly thought of as a material opacity, ranging from 1.0 (K ), representing complete opacity, to 0.0 (0), representing complete transparency. When more than one color buffer is enabled for drawing, the GL performs blending separately for each enabled buffer, using the contents of that buffer for destination color. (See glDrawBuffer.) Blending affects only RGBA rendering. It is ignored by color index renderers.
GL_INVALID_ENUM is generated if either sfactor or dfactor is not an accepted value. GL_INVALID_OPERATION is generated if glBlendFunc is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_BLEND_SRC glGet with argument GL_BLEND_DST glIsEnabled with argument GL_BLEND
glAlphaFunc, glClear, glDrawBuffer, glEnable, glLogicOp, glStencilFunc
:: Documentation :: References :: GL ::
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