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- Node
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- Light
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- DirectionalLight
- PointLight
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- SpotLight
class DirectionalLight(Light) |
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A directional light, please note, this is not scoped according to vrml standard |
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- Render(self, mode=8) from Light
- __del__(self, registry={}) from Light
- __init__(self, color=(1.0, 1.0, 1.0), ambientIntensity=0.0, intensity=1.0, on=1.0, location=(0.0, 0.0, 1.0))
- _renderLight(self) from Light
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class PointLight(Light) |
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- Render(self, mode=8) from Light
- __del__(self, registry={}) from Light
- __init__(self, color=(1.0, 1.0, 1.0), ambientIntensity=0, intensity=1.0, on=1.0, location=(0.0, 0.0, 0.0), attenuation=(1.0, 0.0, 0.0), radius=100.0)
- _renderLight(self)
- Render basic light properties
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class SpotLight(PointLight) |
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- Render(self, mode=8) from Light
- __del__(self, registry={}) from Light
- __init__(self, color=(1.0, 1.0, 1.0), ambientIntensity=0.0, intensity=1.0, on=1.0, location=(0.0, 0.0, 0.0), attenuation=(1.0, 0.0, 0.0), radius=100.0, beamWidth=1.5707960000000001, cutOffAngle=0.78539800000000004, direction=(0.0, 0.0, -1.0))
- _renderLight(self)
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