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- Context
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- PygameContext(EventHandlerMixin, Context)
- EventHandlerMixin(EventHandlerMixin)
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- PygameContext(EventHandlerMixin, Context)
class PygameContext(EventHandlerMixin, Context) |
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Context sub-class providing basic API support under PyGame
Unlike most of the windowing APIs, PyGame requires you to write
an explicit event handler loop, we provide a default loop method
called MainLoop. |
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- Background(self, mode=1) from Context
- CallVirtual(self, name, *args, **namedarguments)
- call a potentiall nondefined method
- DoEventCascade(self) from EventHandlerMixin
- Lights(self, mode=1) from Context
- MainLoop(self)
- Run indefinitely until program is quit
- OnDraw(self, *arguments) from Context
- OnInit(self) from Context
- OnResize(self, *arguments) from Context
- ProcessEvent(self, event) from EventHandlerMixin
- PygameKeyDown(self, event) from EventHandlerMixin
- PygameKeyUp(self, event) from EventHandlerMixin
- PygameMouseButtonDown(self, event) from EventHandlerMixin
- PygameMouseButtonUp(self, event) from EventHandlerMixin
- PygameMouseMotion(self, event) from EventHandlerMixin
- PygameQuit(self, event)
- Return a value indicating that the MainLoop should exit
- PygameVideoResize(self, event)
- Handle the resize of the window
- Render(self, mode=1) from Context
- SwapBuffers(self)
- flip opengl doublebuffers
- ViewPort(self, width, height) from Context
- Viewpoint(self, mode=1) from Context
- __init__(self, title='Pygame Render Context', size=(300, 300))
- addEventHandler(self, eventType, *arguments, **namedarguments) from EventHandlerMixin
- addEventManager(self, eventType, manager=None) from EventHandlerMixin
- addPickEvent(self, event) from Context
- addTransparentObject(self, object) from Context
- captureEvents(self, eventType, manager=None) from EventHandlerMixin
- getEventManager(self, eventType) from EventHandlerMixin
- getTimeManager(self) from EventHandlerMixin
- getViewPort(self) from Context
- initializeEventManagers(self) from EventHandlerMixin
- setCurrent(self) from Context
- setupCallbacks(self) from Context
- setupDefaultEventCallbacks(self) from Context
- shouldRedraw(self) from Context
- suppressRedraw(self) from Context
- triggerPick(self) from Context
- triggerRedraw(self, force=0) from Context
- unProject(self, x, y, z) from Context
- unsetCurrent(self) from Context
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