| OpenGLContext | index p:\openglcontext\__init__.py |
Rendering contexts for various GUI libraries, scene graph
geometry objects, and PyOpenGL testing code
The OpenGLContext project provides a simplified environment
for writing OpenGL code with PyOpenGL. This simplified
environment abstracts the GUI library interfaces for a
large number of GUI libraries to allow the easy creation of
cross platform and cross-GUI-OpenGL programs.
The project also provides simplified geometry display
primitives to allow new developers to concentrate on the
particular task in which they are interested rather than
forcing them to re-implement basic geometry display
mechanisms.
Taking advantage of this simplified environment, we have
provided a large number of testing modules. These testing
modules should operate under any of the fully functional
GUI contexts (note that there are unfinished contexts
as of this writing).
| Package Contents | ||
| __init__ constants -- Module holding global constants, primarily rendering mode constants context -- Abstract base class for all rendering contexts dragwatcher -- Semantics for fractional and absolute dragging drawcube -- Extremely low level testing function (draw a cube) events (package) -- Event classes and event-processing mechanisms examinemanager -- Interaction mode for examining objects fxcontext -- FXPy context functionality based on gltest.py [LGPL license, unfinished] glutcontext -- Context functionality using the GLUT windowing API glutinteractivecontext -- Interactive context using the GLUT API (provides navigation support) gluttestingcontext -- Testing context for GLUT API, providing default context class and main loop interactivecontext -- Mix-in class providing common event callback registration and handling loaders (package) -- Various data format loaders pydoc (package) -- pydoc documentation system with enhancements and automatic local builder pygamecontext -- Context functionality within the PyGame environment pygameinteractivecontext -- Interactive context using the PyGame API (provides navigation support) pygametestingcontext -- Testing context for PyGame API, providing default context class and main loop quaternion -- Simple module providing a quaternion class for manipulating rotations easily. rendermode -- Module defining the various rendering modes available for contexts renderpass -- Class holding information regarding a particular rendering pass scenegraph (package) -- Retained-mode object hierarchy based (loosely) on VRML 97 nodes setup -- Installs OpenGLContext using distutils testingcontext -- Functions for acquiring and instantiating available testing contexts tests (package) -- Package providing testing and basic feature demonstration modules tkcontext -- Implementation of the Context API using Tkinter [unfinished] trackball -- Implementation of classic trackball mechanism for interactive rotation triangleutilities -- Utility functions for processing triangle vertex arrays utilities -- Simple utility functions that should really be in a C module vectorutilities -- Utilities for processing arrays of vectors viewplatform -- Basic "mobile camera" implementation including logo-like movement methods viewplatformmixin -- Mix-in class for contexts needing to control a viewplatform object wxcontext -- Context functionality under the wxPython GUI environment wxinteractivecontext -- Interactive context using the wxPython API (provides navigation support) wxtestingcontext -- Testing context for the wxPython API, providing default context class and main loop | ||
| Data | ||
| __file__ = r'p:\OpenGLContext\__init__.pyc' __name__ = 'OpenGLContext' __path__ = [r'p:\OpenGLContext'] | ||