OpenGL.raw.GLES3.VERSION.GLES3_3_1

Autogenerated by xml_generate script, do not edit!

Functions

glActiveShaderProgram( pipeline , program )
glBindImageTexture( unit , texture , level , layered , layer , access , format )
glBindVertexBuffer( bindingindex , buffer , offset , stride )
glCreateShaderProgramv( type , count , strings ) -> <class 'ctypes.c_uint'>
glDeleteProgramPipelines( n , pipelines )
glDispatchCompute( num_groups_x , num_groups_y , num_groups_z )
glDrawArraysIndirect( mode , indirect )
glDrawElementsIndirect( mode , type , indirect )
glFramebufferParameteri( target , pname , param )
glGenProgramPipelines( n , pipelines )
glGetBooleani_v( target , index , data )
glGetFramebufferParameteriv( target , pname , params )
glGetMultisamplefv( pname , index , val )
glGetProgramInterfaceiv( program , programInterface , pname , params )
glGetProgramPipelineInfoLog( pipeline , bufSize , length , infoLog )
glGetProgramPipelineiv( pipeline , pname , params )
glGetProgramResourceIndex( program , programInterface , name ) -> <class 'ctypes.c_uint'>
glGetProgramResourceiv( program , programInterface , index , propCount , props , bufSize , length , params )
glGetProgramResourceLocation( program , programInterface , name ) -> <class 'ctypes.c_int'>
glGetProgramResourceName( program , programInterface , index , bufSize , length , name )
glGetTexLevelParameterfv( target , level , pname , params )
glGetTexLevelParameteriv( target , level , pname , params )
glIsProgramPipeline( pipeline ) -> <class 'ctypes.c_ubyte'>
glMemoryBarrier( barriers )
glProgramUniform1f( program , location , v0 )
glProgramUniform1fv( program , location , count , value )
glProgramUniform1i( program , location , v0 )
glProgramUniform1iv( program , location , count , value )
glProgramUniform1ui( program , location , v0 )
glProgramUniform1uiv( program , location , count , value )
glProgramUniform2f( program , location , v0 , v1 )
glProgramUniform2fv( program , location , count , value )
glProgramUniform2i( program , location , v0 , v1 )
glProgramUniform2iv( program , location , count , value )
glProgramUniform2ui( program , location , v0 , v1 )
glProgramUniform2uiv( program , location , count , value )
glProgramUniform3f( program , location , v0 , v1 , v2 )
glProgramUniform3fv( program , location , count , value )
glProgramUniform3i( program , location , v0 , v1 , v2 )
glProgramUniform3iv( program , location , count , value )
glProgramUniform3ui( program , location , v0 , v1 , v2 )
glProgramUniform3uiv( program , location , count , value )
glProgramUniform4f( program , location , v0 , v1 , v2 , v3 )
glProgramUniform4fv( program , location , count , value )
glProgramUniform4i( program , location , v0 , v1 , v2 , v3 )
glProgramUniform4iv( program , location , count , value )
glProgramUniform4ui( program , location , v0 , v1 , v2 , v3 )
glProgramUniform4uiv( program , location , count , value )
glProgramUniformMatrix2fv( program , location , count , transpose , value )
glProgramUniformMatrix2x3fv( program , location , count , transpose , value )
glProgramUniformMatrix2x4fv( program , location , count , transpose , value )
glProgramUniformMatrix3fv( program , location , count , transpose , value )
glProgramUniformMatrix3x2fv( program , location , count , transpose , value )
glProgramUniformMatrix3x4fv( program , location , count , transpose , value )
glProgramUniformMatrix4fv( program , location , count , transpose , value )
glProgramUniformMatrix4x2fv( program , location , count , transpose , value )
glProgramUniformMatrix4x3fv( program , location , count , transpose , value )
glSampleMaski( maskNumber , mask )
glTexStorage2DMultisample( target , samples , internalformat , width , height , fixedsamplelocations )
glUseProgramStages( pipeline , stages , program )
glVertexAttribBinding( attribindex , bindingindex )
glVertexAttribFormat( attribindex , size , type , normalized , relativeoffset )
glVertexAttribIFormat( attribindex , size , type , relativeoffset )
glVertexBindingDivisor( bindingindex , divisor )

Constants

GL_ACTIVE_ATOMIC_COUNTER_BUFFERS (37593)
GL_ACTIVE_PROGRAM (33369)
GL_ACTIVE_RESOURCES (37621)
GL_ACTIVE_VARIABLES (37637)
GL_ALL_BARRIER_BITS (4294967295)
GL_ALL_SHADER_BITS (4294967295)
GL_ARRAY_SIZE (37627)
GL_ARRAY_STRIDE (37630)
GL_ATOMIC_COUNTER_BARRIER_BIT (4096)
GL_ATOMIC_COUNTER_BUFFER (37568)
GL_ATOMIC_COUNTER_BUFFER_BINDING (37569)
GL_ATOMIC_COUNTER_BUFFER_INDEX (37633)
GL_ATOMIC_COUNTER_BUFFER_SIZE (37571)
GL_ATOMIC_COUNTER_BUFFER_START (37570)
GL_BLOCK_INDEX (37629)
GL_BUFFER_BINDING (37634)
GL_BUFFER_DATA_SIZE (37635)
GL_BUFFER_UPDATE_BARRIER_BIT (512)
GL_BUFFER_VARIABLE (37605)
GL_COMMAND_BARRIER_BIT (64)
GL_COMPUTE_SHADER (37305)
GL_COMPUTE_SHADER_BIT (32)
GL_COMPUTE_WORK_GROUP_SIZE (33383)
GL_DEPTH_STENCIL_TEXTURE_MODE (37098)
GL_DISPATCH_INDIRECT_BUFFER (37102)
GL_DISPATCH_INDIRECT_BUFFER_BINDING (37103)
GL_DRAW_INDIRECT_BUFFER (36671)
GL_DRAW_INDIRECT_BUFFER_BINDING (36675)
GL_ELEMENT_ARRAY_BARRIER_BIT (2)
GL_FRAGMENT_SHADER_BIT (2)
GL_FRAMEBUFFER_BARRIER_BIT (1024)
GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS (37652)
GL_FRAMEBUFFER_DEFAULT_HEIGHT (37649)
GL_FRAMEBUFFER_DEFAULT_SAMPLES (37651)
GL_FRAMEBUFFER_DEFAULT_WIDTH (37648)
GL_IMAGE_2D (36941)
GL_IMAGE_2D_ARRAY (36947)
GL_IMAGE_3D (36942)
GL_IMAGE_BINDING_ACCESS (36670)
GL_IMAGE_BINDING_FORMAT (36974)
GL_IMAGE_BINDING_LAYER (36669)
GL_IMAGE_BINDING_LAYERED (36668)
GL_IMAGE_BINDING_LEVEL (36667)
GL_IMAGE_BINDING_NAME (36666)
GL_IMAGE_CUBE (36944)
GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS (37065)
GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE (37064)
GL_IMAGE_FORMAT_COMPATIBILITY_TYPE (37063)
GL_INT_IMAGE_2D (36952)
GL_INT_IMAGE_2D_ARRAY (36958)
GL_INT_IMAGE_3D (36953)
GL_INT_IMAGE_CUBE (36955)
GL_INT_SAMPLER_2D_MULTISAMPLE (37129)
GL_IS_ROW_MAJOR (37632)
GL_LOCATION (37646)
GL_MATRIX_STRIDE (37631)
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS (37596)
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE (37592)
GL_MAX_COLOR_TEXTURE_SAMPLES (37134)
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS (37585)
GL_MAX_COMBINED_ATOMIC_COUNTERS (37591)
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS (33382)
GL_MAX_COMBINED_IMAGE_UNIFORMS (37071)
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES (36665)
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS (37084)
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS (33380)
GL_MAX_COMPUTE_ATOMIC_COUNTERS (33381)
GL_MAX_COMPUTE_IMAGE_UNIFORMS (37309)
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (37083)
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE (33378)
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS (37308)
GL_MAX_COMPUTE_UNIFORM_BLOCKS (37307)
GL_MAX_COMPUTE_UNIFORM_COMPONENTS (33379)
GL_MAX_COMPUTE_WORK_GROUP_COUNT (37310)
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS (37099)
GL_MAX_COMPUTE_WORK_GROUP_SIZE (37311)
GL_MAX_DEPTH_TEXTURE_SAMPLES (37135)
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS (37584)
GL_MAX_FRAGMENT_ATOMIC_COUNTERS (37590)
GL_MAX_FRAGMENT_IMAGE_UNIFORMS (37070)
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (37082)
GL_MAX_FRAMEBUFFER_HEIGHT (37654)
GL_MAX_FRAMEBUFFER_SAMPLES (37656)
GL_MAX_FRAMEBUFFER_WIDTH (37653)
GL_MAX_IMAGE_UNITS (36664)
GL_MAX_INTEGER_SAMPLES (37136)
GL_MAX_NAME_LENGTH (37622)
GL_MAX_NUM_ACTIVE_VARIABLES (37623)
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (36447)
GL_MAX_SAMPLE_MASK_WORDS (36441)
GL_MAX_SHADER_STORAGE_BLOCK_SIZE (37086)
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS (37085)
GL_MAX_UNIFORM_LOCATIONS (33390)
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS (37580)
GL_MAX_VERTEX_ATOMIC_COUNTERS (37586)
GL_MAX_VERTEX_ATTRIB_BINDINGS (33498)
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET (33497)
GL_MAX_VERTEX_ATTRIB_STRIDE (33509)
GL_MAX_VERTEX_IMAGE_UNIFORMS (37066)
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS (37078)
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (36446)
GL_NAME_LENGTH (37625)
GL_NUM_ACTIVE_VARIABLES (37636)
GL_OFFSET (37628)
GL_PIXEL_BUFFER_BARRIER_BIT (128)
GL_PROGRAM_INPUT (37603)
GL_PROGRAM_OUTPUT (37604)
GL_PROGRAM_PIPELINE_BINDING (33370)
GL_PROGRAM_SEPARABLE (33368)
GL_READ_ONLY (35000)
GL_READ_WRITE (35002)
GL_REFERENCED_BY_COMPUTE_SHADER (37643)
GL_REFERENCED_BY_FRAGMENT_SHADER (37642)
GL_REFERENCED_BY_VERTEX_SHADER (37638)
GL_SAMPLE_MASK (36433)
GL_SAMPLE_MASK_VALUE (36434)
GL_SAMPLE_POSITION (36432)
GL_SAMPLER_2D_MULTISAMPLE (37128)
GL_SHADER_IMAGE_ACCESS_BARRIER_BIT (32)
GL_SHADER_STORAGE_BARRIER_BIT (8192)
GL_SHADER_STORAGE_BLOCK (37606)
GL_SHADER_STORAGE_BUFFER (37074)
GL_SHADER_STORAGE_BUFFER_BINDING (37075)
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT (37087)
GL_SHADER_STORAGE_BUFFER_SIZE (37077)
GL_SHADER_STORAGE_BUFFER_START (37076)
GL_STENCIL_INDEX (6401)
GL_TEXTURE_2D_MULTISAMPLE (37120)
GL_TEXTURE_ALPHA_SIZE (32863)
GL_TEXTURE_ALPHA_TYPE (35859)
GL_TEXTURE_BINDING_2D_MULTISAMPLE (37124)
GL_TEXTURE_BLUE_SIZE (32862)
GL_TEXTURE_BLUE_TYPE (35858)
GL_TEXTURE_COMPRESSED (34465)
GL_TEXTURE_DEPTH (32881)
GL_TEXTURE_DEPTH_SIZE (34890)
GL_TEXTURE_DEPTH_TYPE (35862)
GL_TEXTURE_FETCH_BARRIER_BIT (8)
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS (37127)
GL_TEXTURE_GREEN_SIZE (32861)
GL_TEXTURE_GREEN_TYPE (35857)
GL_TEXTURE_HEIGHT (4097)
GL_TEXTURE_INTERNAL_FORMAT (4099)
GL_TEXTURE_RED_SIZE (32860)
GL_TEXTURE_RED_TYPE (35856)
GL_TEXTURE_SAMPLES (37126)
GL_TEXTURE_SHARED_SIZE (35903)
GL_TEXTURE_STENCIL_SIZE (35057)
GL_TEXTURE_UPDATE_BARRIER_BIT (256)
GL_TEXTURE_WIDTH (4096)
GL_TOP_LEVEL_ARRAY_SIZE (37644)
GL_TOP_LEVEL_ARRAY_STRIDE (37645)
GL_TRANSFORM_FEEDBACK_BARRIER_BIT (2048)
GL_TRANSFORM_FEEDBACK_VARYING (37620)
GL_TYPE (37626)
GL_UNIFORM (37601)
GL_UNIFORM_BARRIER_BIT (4)
GL_UNIFORM_BLOCK (37602)
GL_UNSIGNED_INT_ATOMIC_COUNTER (37595)
GL_UNSIGNED_INT_IMAGE_2D (36963)
GL_UNSIGNED_INT_IMAGE_2D_ARRAY (36969)
GL_UNSIGNED_INT_IMAGE_3D (36964)
GL_UNSIGNED_INT_IMAGE_CUBE (36966)
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE (37130)
GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT (1)
GL_VERTEX_ATTRIB_BINDING (33492)
GL_VERTEX_ATTRIB_RELATIVE_OFFSET (33493)
GL_VERTEX_BINDING_BUFFER (36687)
GL_VERTEX_BINDING_DIVISOR (33494)
GL_VERTEX_BINDING_OFFSET (33495)
GL_VERTEX_BINDING_STRIDE (33496)
GL_VERTEX_SHADER_BIT (1)
GL_WRITE_ONLY (35001)