OpenGL.raw.GL.VERSION.GL_4_0

Autogenerated by xml_generate script, do not edit!

Functions

glBeginQueryIndexed( target , index , id )
glBindTransformFeedback( target , id )
glBlendEquationi( buf , mode )
glBlendEquationSeparatei( buf , modeRGB , modeAlpha )
glBlendFunci( buf , src , dst )
glBlendFuncSeparatei( buf , srcRGB , dstRGB , srcAlpha , dstAlpha )
glDrawArraysIndirect( mode , indirect )
glDrawElementsIndirect( mode , type , indirect )
glDrawTransformFeedbackStream( mode , id , stream )
glEndQueryIndexed( target , index )
glGetActiveSubroutineName( program , shadertype , index , bufsize , length , name )
glGetActiveSubroutineUniformiv( program , shadertype , index , pname , values )
glGetActiveSubroutineUniformName( program , shadertype , index , bufsize , length , name )
glGetProgramStageiv( program , shadertype , pname , values )
glGetQueryIndexediv( target , index , pname , params )
glGetSubroutineIndex( program , shadertype , name ) -> <class 'ctypes.c_uint'>
glGetSubroutineUniformLocation( program , shadertype , name ) -> <class 'ctypes.c_int'>
glGetUniformdv( program , location , params )
glGetUniformSubroutineuiv( shadertype , location , params )
glIsTransformFeedback( id ) -> <class 'ctypes.c_ubyte'>
glPatchParameterfv( pname , values )
glPatchParameteri( pname , value )
glUniformSubroutinesuiv( shadertype , count , indices )

Constants

GL_ACTIVE_SUBROUTINE_MAX_LENGTH (36424)
GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS (36423)
GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH (36425)
GL_ACTIVE_SUBROUTINE_UNIFORMS (36326)
GL_ACTIVE_SUBROUTINES (36325)
GL_COMPATIBLE_SUBROUTINES (36427)
GL_DOUBLE_MAT2 (36678)
GL_DOUBLE_MAT2x3 (36681)
GL_DOUBLE_MAT2x4 (36682)
GL_DOUBLE_MAT3 (36679)
GL_DOUBLE_MAT3x2 (36683)
GL_DOUBLE_MAT3x4 (36684)
GL_DOUBLE_MAT4 (36680)
GL_DOUBLE_MAT4x2 (36685)
GL_DOUBLE_MAT4x3 (36686)
GL_DOUBLE_VEC2 (36860)
GL_DOUBLE_VEC3 (36861)
GL_DOUBLE_VEC4 (36862)
GL_DRAW_INDIRECT_BUFFER (36671)
GL_DRAW_INDIRECT_BUFFER_BINDING (36675)
GL_FRACTIONAL_EVEN (36476)
GL_FRACTIONAL_ODD (36475)
GL_FRAGMENT_INTERPOLATION_OFFSET_BITS (36445)
GL_GEOMETRY_SHADER_INVOCATIONS (34943)
GL_INT_SAMPLER_CUBE_MAP_ARRAY (36878)
GL_ISOLINES (36474)
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS (36382)
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS (36383)
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET (36444)
GL_MAX_GEOMETRY_SHADER_INVOCATIONS (36442)
GL_MAX_PATCH_VERTICES (36477)
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET (36447)
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS (36328)
GL_MAX_SUBROUTINES (36327)
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS (34924)
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS (36483)
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS (36481)
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS (36485)
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS (36489)
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS (36479)
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS (34925)
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS (36486)
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS (36482)
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS (36490)
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS (36480)
GL_MAX_TESS_GEN_LEVEL (36478)
GL_MAX_TESS_PATCH_COMPONENTS (36484)
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS (36464)
GL_MAX_VERTEX_STREAMS (36465)
GL_MIN_FRAGMENT_INTERPOLATION_OFFSET (36443)
GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET (36446)
GL_MIN_SAMPLE_SHADING_VALUE (35895)
GL_NUM_COMPATIBLE_SUBROUTINES (36426)
GL_PATCH_DEFAULT_INNER_LEVEL (36467)
GL_PATCH_DEFAULT_OUTER_LEVEL (36468)
GL_PATCH_VERTICES (36466)
GL_PATCHES (14)
GL_PROXY_TEXTURE_CUBE_MAP_ARRAY (36875)
GL_QUADS (7)
GL_SAMPLE_SHADING (35894)
GL_SAMPLER_CUBE_MAP_ARRAY (36876)
GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW (36877)
GL_TESS_CONTROL_OUTPUT_VERTICES (36469)
GL_TESS_CONTROL_SHADER (36488)
GL_TESS_EVALUATION_SHADER (36487)
GL_TESS_GEN_MODE (36470)
GL_TESS_GEN_POINT_MODE (36473)
GL_TESS_GEN_SPACING (36471)
GL_TESS_GEN_VERTEX_ORDER (36472)
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY (36874)
GL_TEXTURE_CUBE_MAP_ARRAY (36873)
GL_TRANSFORM_FEEDBACK (36386)
GL_TRANSFORM_FEEDBACK_BINDING (36389)
GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE (36388)
GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED (36387)
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER (34032)
GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER (34033)
GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY (36879)