Abstraction for the platform-specific code in PyOpenGL
Each supported platform has a module which provides the specific functionality required to support the base OpenGL functionality on that platform. These modules are registered using plugins in the:
objects. To support a new platform you'll need to create a new PlatformPlugin instance *before* you import OpenGL.platform . Once you have a working platform module, please consider contributing it back to the project.
See baseplatform.BasePlatform for the core functionality of a platform implementation. See the various platform specific modules for examples to use when porting.