| Previous: OpenGL.constant | OpenGL. constants | Next: OpenGL.contextdata |
OpenGL. constants
OpenGL-wide constant types (not OpenGL.GL-specific)
These are basically the fundamental data-types that OpenGL
uses (note, doesn't include the OpenGL-ES types!)
Classes
class c_double_Array_2(
Array
):
class c_double_Array_3(
Array
):
class c_double_Array_4(
Array
):
class c_float_Array_2(
Array
):
class c_float_Array_3(
Array
):
class c_float_Array_4(
Array
):
class LP__GLsync(
_Pointer
):
class c_ubyte_Array_3(
Array
):
Opaque structure definition to fool ctypes into treating us as a real structure
class _cl_context(
Structure
):
Placeholder/empty structure for _cl_context
Constants
GL_BYTE (0x1400)
GL_DOUBLE (0x140A)
GL_FALSE (0x0)
GL_FLOAT (0x1406)
GL_HALF_NV (0x1401)
GL_INT (0x1404)
GL_SHORT (0x1402)
GL_TRUE (0x1)
GL_UNSIGNED_BYTE (0x1401)
GL_UNSIGNED_INT (0x1405)
GL_UNSIGNED_INT64_AMD (0x8BC2)
GL_UNSIGNED_SHORT (0x1403)
| Previous: OpenGL.constant | OpenGL. constants | Next: OpenGL.contextdata |