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OpenGL. arrays
Abstraction point for handling of data-pointers in OpenGL
The purpose of this package is to allow for the registration and dispatch
of handlers for different data-types in such a way that you can add new
data-types to the set of types which PyOpenGL will handle as arguments
to functions requiring typed pointers.
Possible data types:
Numpy arrays
Numarray arrays
PyGame surfaces
PyMedia buffers
Python buffer-objects
Memory-mapped files
PIL images
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