OpenGL extension MESA.release_buffers
This module customises the behaviour of the OpenGL.raw.GLX.MESA.release_buffers to provide a more Python-friendly API
Overview (from the spec)
Mesa's implementation of GLX is entirely implemented on the client side. Therefore, Mesa cannot immediately detect when an X window or pixmap is destroyed in order to free any ancilliary data associated with the window or pixmap.
The glxMesaReleaseBuffers() function can be used to explicitly indicate when the back color buffer, depth buffer, stencil buffer, and/or accum- ulation buffer associated with a drawable can be freed.
The official definition of this extension is available here: