OpenGL.GL.NV.vertex_program2_option

OpenGL extension NV.vertex_program2_option
This module customises the behaviour of the OpenGL.raw.GL.NV.vertex_program2_option to provide a more Python-friendly API
Overview (from the spec)
This extension provides additional vertex program functionality to extend the standard ARB_vertex_program language and execution environment. ARB programs wishing to use this added functionality need only add:
OPTION NV_vertex_program2;
to the beginning of their vertex programs.
The functionality provided by this extension, which is roughly equivalent to that provided by the NV_vertex_program2 extension, includes:
  • general purpose dynamic branching,
  • subroutine calls,
  • data-dependent conditional write masks,
  • programmable user clip distances,
  • address registers with four components (instead of just one),
  • absolute value operator on scalar and swizzled operand loads,
  • rudimentary address register math,
  • SIN and COS trigonometry instructions, and
  • fully orthogonal "set on" instructions, including a "set sign" instruction.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/vertex_program2_option.txt

Functions

Constants

GL_MAX_PROGRAM_CALL_DEPTH_NV (35061)
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (35060)