OpenGL extension NV.parameter_buffer_object2
This module customises the behaviour of the OpenGL.raw.GL.NV.parameter_buffer_object2 to provide a more Python-friendly API
Overview (from the spec)
This extension builds on the NV_parameter_buffer_object extension to provide additional flexibility in sourcing data from buffer objects.
The original NV_parameter_buffer_object (PaBO) extension provided the ability to bind buffer objects to a set of numbered binding points and access them in assembly programs as though they were arrays of 32-bit scalars (via the BUFFER variable type) or arrays of four-component vectors with 32-bit scalar components (via the BUFFER4 variable type). However, the functionality it provided had some significant limits on flexibility. Since any given buffer binding point could be used either as a BUFFER or BUFFER4, but not both, programs couldn't do both 32- and 128-bit fetches from a single binding point. Additionally, No support was provided for 8-, 16-, or 64-bit fetches, though they could be emulated using a larger loads, with bitfield operations and/or write masking to put components in the right places. Indexing was supported, but strides were limited to 4- and 16-byte multiples, depending on whether BUFFER or BUFFER4 is used.
This new extension provides the buffer variable declaration type CBUFFER to specify a buffer that is treated as an array of bytes, rather than an array of words or vectors. The LDC instruction allows programs to extract a vector of data from a CBUFFER variable, using a size and component count specified in the opcode modifier. 1-, 2-, and 4-component fetches are supported. The LDC instruction supports byte offsets using normal array indexing mechanisms; both run-time and immediate offsets are supported. Offsets used for a buffer object fetch are required to be aligned to the size of the fetch (1, 2, 4, 8, or 16 bytes).
The official definition of this extension is available here: