OpenGL.GL.NV.fragment_program2

OpenGL extension NV.fragment_program2
This module customises the behaviour of the OpenGL.raw.GL.NV.fragment_program2 to provide a more Python-friendly API
Overview (from the spec)
This extension, like the NV_fragment_program_option extension, provides additional fragment program functionality to extend the standard ARB_fragment_program language and execution environment. ARB programs wishing to use this added functionality need only add:
OPTION NV_fragment_program2;
to the beginning of their fragment programs.
New functionality provided by this extension, above and beyond that already provided by the NV_fragment_program_option extension, includes:
* structured branching support, including data-dependent IF tests, loops supporting a fixed number of iterations, and a data-dependent loop exit instruction (BRK),
  • subroutine calls,
  • instructions to perform vector normalization, divide vector components by a scalar, and perform two-component dot products (with or without a scalar add),
  • an instruction to perform a texture lookup with an explicit LOD,
  • a loop index register for indirect access into the texture coordinate attribute array, and
  • a facing attribute that indicates whether the fragment is generated from a front- or back-facing primitive.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/NV/fragment_program2.txt

Functions

Constants

GL_MAX_PROGRAM_CALL_DEPTH_NV (35061)
GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV (35060)
GL_MAX_PROGRAM_IF_DEPTH_NV (35062)
GL_MAX_PROGRAM_LOOP_COUNT_NV (35064)
GL_MAX_PROGRAM_LOOP_DEPTH_NV (35063)