OpenGL.GL.ARB.vertex_type_2_10_10_10_rev

OpenGL extension ARB.vertex_type_2_10_10_10_rev
This module customises the behaviour of the OpenGL.raw.GL.ARB.vertex_type_2_10_10_10_rev to provide a more Python-friendly API
Overview (from the spec)
This extension adds the following data formats:
Two new vertex attribute data formats: a signed 2.10.10.10 and an unsigned 2.10.10.10 vertex data format. These vertex data formats describe a 4 component stream which can be used to store normals or other attributes in a quantized form. Normals, tangents, binormals and other vertex attributes can often be specified at reduced precision without introducing noticeable artifacts, reducing the amount of memory and memory bandwidth they consume.
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/vertex_type_2_10_10_10_rev.txt

Functions

glVertexAttribP1ui( index , type , normalized , value )
glVertexAttribP1uiv( index , type , normalized , value )
glVertexAttribP2ui( index , type , normalized , value )
glVertexAttribP2uiv( index , type , normalized , value )
glVertexAttribP3ui( index , type , normalized , value )
glVertexAttribP3uiv( index , type , normalized , value )
glVertexAttribP4ui( index , type , normalized , value )
glVertexAttribP4uiv( index , type , normalized , value )

Constants

GL_INT_2_10_10_10_REV (36255)
GL_UNSIGNED_INT_2_10_10_10_REV (33640)