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OpenGL. GL. ARB. texture_multisample
OpenGL extension ARB.texture_multisample
This module customises the behaviour of the
OpenGL.raw.GL.ARB.texture_multisample to provide a more
Python-friendly API
Overview (from the spec)
This extension provides support for two new types of "multisample
textures" - two-dimensional and two-dimensional array - as well as
mechanisms to fetch a specific sample from such a texture in a shader,
and to attach such textures to FBOs for rendering.
This extension also includes the following functionality, first described
in NV_explicit_multisample:
- A query in the API to query the location of samples within the pixel
- An explicit control for the multisample sample mask to augment the control provided by SampleCoverage
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_multisample.txt
Functions
glTexImage2DMultisample(
target
,
samples
,
internalformat
,
width
,
height
,
fixedsamplelocations
)
glTexImage3DMultisample(
target
,
samples
,
internalformat
,
width
,
height
,
depth
,
fixedsamplelocations
)
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