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OpenGL. GL. ARB. texture_multisample

OpenGL extension ARB.texture_multisample
This module customises the behaviour of the OpenGL.raw.GL.ARB.texture_multisample to provide a more Python-friendly API
Overview (from the spec)
This extension provides support for two new types of "multisample textures" - two-dimensional and two-dimensional array - as well as mechanisms to fetch a specific sample from such a texture in a shader, and to attach such textures to FBOs for rendering.
This extension also includes the following functionality, first described in NV_explicit_multisample:
  • A query in the API to query the location of samples within the pixel
  • An explicit control for the multisample sample mask to augment the control provided by SampleCoverage
The official definition of this extension is available here: http://www.opengl.org/registry/specs/ARB/texture_multisample.txt

Functions

glGetMultisamplefv( pname , index , val )
glSampleMaski( index , mask )
glTexImage2DMultisample( target , samples , internalformat , width , height , fixedsamplelocations )
glTexImage3DMultisample( target , samples , internalformat , width , height , depth , fixedsamplelocations )
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