| Previous: OpenGL.GL.ARB.texture_env_dot3 | OpenGL. GL. ARB. texture_float | Next: OpenGL.GL.ARB.texture_gather |
OpenGL. GL. ARB. texture_float
OpenGL extension ARB.texture_float
This module customises the behaviour of the
OpenGL.raw.GL.ARB.texture_float to provide a more
Python-friendly API
Overview (from the spec)
This extension adds texture internal formats with 16- and 32-bit
floating-point components. The 32-bit floating-point components
are in the standard IEEE float format. The 16-bit floating-point
components have 1 sign bit, 5 exponent bits, and 10 mantissa bits.
Floating-point components are clamped to the limits of the range
representable by their format.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_float.txt
| Previous: OpenGL.GL.ARB.texture_env_dot3 | OpenGL. GL. ARB. texture_float | Next: OpenGL.GL.ARB.texture_gather |